Recent Video Game News.

Friday, October 11, 2013

$500,000 dollar payout from Rockstar

Supposing you’re a Grand Theft Auto fan and you’ve not gotten onboard with GTA 5 and the Grand Theft Auto Online universe yet, Rockstar Games is pushing an initiative today that’ll have you thinking twice. Done specifically because of the collection of server errors that appeared at launch with this online version of the game, Rockstar is making with some cash deposits in online citizens banks. Made in installments of $250,000, all players of the game online will be given a total of $500,000 total – half a million bucks – for the trouble they likely went through when they logged on in the first place.
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The in-game economy for Grand Theft Auto V’s Online environment is something Rockstar is also watching very closely. With this push for cash, users wont be getting a big drop of money all at once just to be careful. (Though the difference between $250k and $500k all at once wont be too big of a deal for some of the more fanatical players, of course.) And this cash wont be going to just anyone, mind you.
Players who played Grand Theft Auto Online at any point since launch and through October of 2013 will qualify for this in-game cash sum. Anyone who starts playing after October will be out of luck. Rockstar will be making an announcement when the cash is set to be distributed, and we’ll be sure to let you know here on SlashGear the moment they do, of course.
You’ll be seeing these cash sums appear in-game in GTA Online bank accounts. You will also need to download Update 1.04 to the game before any cash can be deposited. In this way, this cash also acts as a sort of incentive to get yourself up to the most modern software build so everyone can have a smooth ride from this point forward. This GTAV Title Update will be appearing soon, and is expected to fix remaining issues with vehicle loss as well.

Sunday, October 6, 2013

Watch Dogs can be completed almost entirely through stealth, won't force killing. Source.

The hacking skills of Watch Dogs' Aiden Pierce will come in handy for those players who don't believe in solving all problems by drawing a gun.

There are two common ways to handle missions: a shooting spree or a quiet, stealthy sneak-through. Senior director Dominic Guay told Polygon during a recent showing of the game that the latter option is more doable than one would think in most missions.

"About 95 percent of missions you can completely stealth through, or flee or chase without having to shoot," he said. "So it's really player choice-driven. There are a very few, very limited amount of missions that will force you to kill people."
During the demo, I got a chance to become familiar with one of Aiden's close companions — Jordi Chin, a "Fixer," a gun for hire who carries clean ups wealthy clients' mistakes for cold hard cash. In the demo, Jordi warns Aiden that someone is out to get him, and that he's just a finger point away from being handed over to the police.

Jordi, a rather dapper Asian man, is willing to help Aiden avoid this. Jordi says omeone Aiden has previously dealt with has been rounded up by the Chicago police, and is preparing to out Aiden in his interrogation.

"ABOUT 95 PERCENT OF MISSIONS YOU CAN COMPLETELY STEALTH THROUGH."

The banter between the two men feels natural, and Aiden's stoic, steely nature is a perfect foil to Jordi's playful way of explaining things. This attention to detail in character personality made them feel more real, and the frustrated tone in Jordi's voice as he addresses Aiden before he leaves — "Do you realize how much I do for you?" — makes it clear that Aiden's hacking spree in Chicago is not without some camaraderie.

Aiden meets Jordi in a random apartment — in which Jordi has tied up and blindfolded the couple residing there. Why? To get the perfect sniper vantage point, of course. In a cluttered train yard opposite the apartment building where Jordi and Aiden are sitting, Jordi points out a group of men — one of which is running the operation that will ultimately bring Aiden into police custody. So Jordi's naturally solution is to find the boss and take out all the rest. Aiden heads down to the yard equipped with a silencer, while Jordi watches Aiden's back from his sniping spot.

While in the train yard, Aiden must help Jordi get a clear line of sight on each target. Aiden hacks into cranes and other objects to get them to move — moving a forklift out of the way, for example — so Jordi can take them out quickly and quietly. Aiden can also throw Lures to make the men move in any direction, bringing them into Jordi's line of fire. Or he can take them out himself, especially if they spot him — once they do, they'll call in reinforcements, making it more difficult for Aiden to clear the area.

THIS IS HOW AIDEN PIERCE SOLVES HIS PROBLEMS.

Once the area is clear and Aiden find the boss, the fun begins: the inevitable hack. Aiden calls up a slew of information on the man writhing on the floor in front of him, crippled by a gunshot wound ito the thigh. Aiden taunts him — his name, his home address, all the information he knows and the cold cases he's attached to, rubbing all of it in his face.

This is how Aiden Pierce solves his problems: with the cold hard truth of knowledge.

The amount of personal information available on Watch Dogs' NPCs is astounding. Some of this will tie into the immediate missions, but more will blend into the overarching storyline of the game. For example, Aiden can use his sneaky cell phone hacking to preemptively shut down a crime about to happen, or determine a target who needs to be removed from the scene.

Taglines that appear below the names of people Aiden is checking out include everything from "suspected of human trafficking" to "frequently orders pizza" to "collects stamps." This is a healthy mix of the mundane and the sinister, allowing Ubisoft to paint a broader, more realistic picture of Chicago instead of focusing solely on the crime aspect. It's a subtle way to create a believable city filled with real people and show it's not just Aiden's playground.

In one case, these lines of information helped Aiden determine whether or not an area was safe to run through — a group of guards appeared in a gated area in which Aiden was searching for information. But these guards' had some less-than-exemplary descriptions attached to them, found through Aiden's hacking, so he decided to stick to the area's rooftops and avoid coming up against these strange guards altogether.

Players will also get a chance to fiddle with stealth and information tactics in the game's multiplayer mode, of which Guay said Ubisoft is not entirely done revealing. Guay said more multiplayer modes involving more players will be showed off as the game comes closer to its Nov. 19 launch.
Source:Polygon

Friday, October 4, 2013

PlayStation 4 to Outsell XboxOne (Source post,Pcmag)



This holiday season, gamers are more likely to unwrap a PlayStation 4 than an Xbox One, according to new predictions from IDC.
The research firm this week forecast that Sony's next-generation console will "edge out" Microsoft's Xbox One in sales over the holidays. The prediction was based on a variety of factors, most notably the PS4's lower price point.
The PS4 will hit store shelves in North America on Nov. 15 for $399, while Microsoft's Xbox One launches on Nov. 22 for $499. While it's $100 more expensive, Redmond's option comes bundled with the new Kinect.
IDC's predictions coincide with a recent Reuters/Ipsos poll, which found that more U.S. shoppers are eyeing the PlayStation 4 than the Xbox One. More than a quarter of the almost 1,300 people surveyed said they are likely to purchase Sony's upcoming PlayStation; only 15 percent chose the Xbox One.
Meanwhile, IDC also predicted that worldwide game console shipments will be up in 2013 for the first time since 2009. The firm predicted that the number of game console bundles shipped worldwide in 2013 will be "marginally higher" than the 2012 total of approximately 33 million bundles.
As for other trends, connected console channels like Xbox Live and the PlayStation Store are expected to drive more download revenue than PCs for the first time this year. Moreover, subscription revenue from connected consoles is on the rise this year, while subscription-based PC game revenue (from games like World of Warcraft) is declining.
"The number of online console gamers around the globe is on pace to exceed 165 million by 2017," IDC gaming research manager Lewis Ward said in a statement. The Chinese government's recent decision to lift the ban on consoles will also be good news for the gaming industry, leading to millions of additional hardware bundle sales, he said.


Grand Theft Auto V (#GTA5) Online Character Customization.......not really good!




Oct.1st marks the launch of GTA Online. While you'd think that'd mean a return to the excitement levels of when you first started your story mode adventure, it isn't as perfect as you might hope.

The first thing you can do before connecting to GTA Online is create a character. In many other games this is a fun process, but not in GTA Online. Instead of being able to select your skin color, face type, features, etc., you're given choices on your heritage. These values include your Mom's Mother, Mom's Father, Dad's Mother, Dad's Father, and how much you resemble each. Your choice of what your grandparents and parents look like (supposedly) translates to what your appearance is. It might sound cool but it really isn't. If these character looked anything in the realm of normal it'd be acceptable, but instead you choose between varying levels of meth addiction and disfigurement. You're given no option but to battle with arbitrary sliders until you find the least idiotic looking character possible.

The character creation should have one focus, and that's to let you create a character you'd like to be represented as in the virtual game world. Unfortunately, it doesn't succeed. After losing my created character twice due to server issues, each time I found myself making the best bad-looking person possible. To think that others might believe I actually look like that is sort of insulting.

As if the character modeling wasn't bad enough, choosing your starting stats is a similar mess. Selecting your stats directly is instead replaced with choices such as how many hours you sleep per day, how often you work out, and whether or not you sit on the couch a lot. It's unnecessarily cumbersome, and since each option ties to stat changes, all it means is you spending time figuring out which options affect which stats and adjusting accordingly. Isn't this sort of design methodology something that died several gaming generations ago?

The entire process of making a character in GTA Online goes against all the principles that make GTA V so great. What happened during development, and how it got through testing is beyond me. Thankfully, once you make your clown of a character you can enjoy the beautiful and outstanding world of Los Santos with others. Well, assuming you can connect, of course.

What people are saying about Rockstar's HORRIBLE Online Character Customization:


"Yeah... I wish it had Saints Row character creator. All the grandmas and grandpas to choose from suck ass. I think I am going to find a lot of characters that will look similar to mine"


"Yeah what is up with that? It's far from a deal breaker but seriously, why did they do it like that? It seems so stupid lol"


"I've been randoming characters and they all either look like Danny Glover or some smug hipster asshole, lol."


"I'm really disappointed in it. Like none of the choices feel like they actually make much of a difference. I don't know, maybe the females are just really limited."


"So do the grandparents/parents contribute to anything except how you look? It would be kind of cool if they appeared in-game but seems like a really strange way of just changing your appearance."


"Who cares about playing online. First I gotta make sure that my character doesn't look like a burn victim."



"Yes characters are being deleted over and over, Rockstar is fixing on that, they're only humen just give them time. Should be a patch tomorrow. On the side not yea your character looks fugly but it sure beats gta4 "creation" style. It's weird but it's different, but who gots time to look at urself when you're killing and robbing people!"

I randomise until my charecter doesn't look like michael jackson, this realy is shit, the person who came up with this concept should be shot in the foot"


"I was so goddamn excited for custom GTA characters. Pfft.


While it's certainly a new, interesting approach, if they were going to go this route they need far more options, and less fugly ones at that. We've been trying to make a foxy black woman for a half hour now. Every woman looks transgender (which is fine, just not what I'm going for), and double that for every non-white woman. I actually find it insulting on a number of levels. Worst ever in a game this century, no exaggeration."


"This is the stupidest/shittiest character creator made, I have seen in any game. Perhaps the worst ever in a video game....... 


"chipface-z  This is the stupidest character creator ever made.  I'd say R* should learn a lesson from Saints Row ".   I agree"


"This character creation is the worst than any other game I have ever played."









Saturday, September 14, 2013

The Last Of Us - INTERROGATION Mode

Hello Gamers! about two and half weeks ago Naught Dog came out with a patch for the awesome game The Last Of Us,the patch included:Fixes for “It’s me” and “By any means” cinematics in the Cut-scene Viewer.Revive range has increased slightly (about 1 meter). It’s more difficult to crawl out of range when a teammate is reviving you now.Players can prevent opponents from finishing Executions/Interrogations so that the opponent does not receive Parts for the special Execution/Interrogation. The downed player will still lose their life, but this makes preventing Executions/Interrogations more helpful to your team, as you prevent the other team from gaining Parts.Matchmaking update: players should find opponents around their level of experience more often, and teams should be balanced more evenly (Which i'm glad they've changed that! Most of the time I was matched with low ranks against high Party ranked online players,which I've always lost,let's be serious,the ranks matter! they have all the load-out points,advantages and skill to beat lower ranks!)Item cache locations adjusted for balance on University, High School, Lakeside, and Downtown.Starting cameras adjusted so they show your player with greater frequency.Item cache disbursement tweaked so additional items are given out more fairly.(Another fair and optimal update,seeing that some modes,I would get to 3 lock boxed before I could craft anything besides a bandage,which I wouldn't need because you can find bandages in the level.)Also winning a Survivors match by a count of 4 rounds to 0 now means your team will get more bonus parts for winning the match by that margin. This applies for games with scores of 4-1, 4-2, etc. as well. Rewards are tiered by how dominant your team is. This system is in place for Interrogation mode as well.But among all the patches the most coolest patch is the new mode.
INTERROGATION 



Interrogation is a 4 versus 4, two-part objective game mode where rival factions vie to find and open the other faction’s lockbox, stealing the supplies inside. Each team must first achieve five interrogations of players on the other team.  Players can get interrogations by shivving an enemy, or getting an enemy into the down state, then pressing triangle while next to them.  Once your team collects five interrogations the location of the enemy’s lockbox will be revealed. Your team must attempt to open the lockbox before the other team can collect five interrogations and open your lockbox first. Whichever team opens the opposing team’s lockbox first wins.
I've played Interrogation non stop til' 4:30 in the morning! I love this new mode! It's a very good way to also do your mission survival is more for tuning your skills,supply raid is an all out battle but interrogation mode I completed a lot of missions with this mode! with the new matchmaking fairness it balances the online gameplay and takes a lot of stress off skilled players against weaker players on your team.Weaker players effect your ability to win,in Interrogation I ran into people who would keep executing and killing the other players instead of Interrogating them! which is critical to unlocking the enemy teams lockbox,but can be bad If players mistakenly try to open the lockbox than you can set yourself up and get your whole team wiped out and Interrogated,now It'll be a battle against who opens the lockbox first,minutes before the online game ends the lockbox becomes easier to open with a speeding of time of opening it.But in conclusion the new mode is awesome! I love Naught Dog,since Crash Bandicoot ! and they keep making very rich dynamic games! Uncharted i'm sure will have a sequel ! Thanks for reading my blog,make sure you check out my FaceBook and Twitter,See you on the PlayStation Network!


Wednesday, September 4, 2013

XboxOne Vs PS4 (PlayStation 4)

Well with us being so close to the release date of November 15th of the North American release date of Sony's PlayStation 4,we can't help but to compare between Sony and Microsoft's next-gen consoles,well at lease I know I can't help,anyway way starting off with the comparisons will be starting with controllers.

1.PS4 Controller Vs XboxOne Controller
 Now as all have noticed I'm uses to Sony's Controller,but this will be an unbiased review


PS4's offering  the dual-shock 4 - a sturdier and weightier control than the one which came with the PS3. Testers found it took a while to get used to, but once they were accustomed to the action found it much more accurate. The touch-screen panel is responsive and works well, and while there is no trigger rumble you still get the sense of weight being shifted around. A light button on the back also reacts to on-screen action, flashing when players have been hit.
Meanwhile, the Xbox has taken away weight from its controller rather than adding to it. There are four vibrating pads behind the triggers and individual weapons feel very different within games.

2.Hardware

The PlayStation 4 Hardware

AMD is producing a single APU chip that combines a CPU and GPU (among other things) and contains eight x86-64 cores. The GPU can push out 1.84 teraflops through 18 compute units in a unified array, meaning they can be used for graphics, simulation, or both. The big standout bit of hardware is 8GB of unified 256-bit GDDR5 system memory, a huge change from the PlayStation 3’s two disparate 256MB pools; it’s also worth noting that unified memory is faster than the dedicated memory setup found in PCs and the Xbox One. It’ll rock a user-upgradable 500GB HDD.

The Xbox One Hardware

Though it will also feature a custom eight-core x86-64 APU, the Xbox One will see 8GB of DDR3 RAM, putting its memory bandwidth at 68.3 GB/s instead of 176 GB/s. The GPU, based on AMD’s GCN architecture, will feature 12 compute units for 1.31 teraflops. It will also have a 500 GB HDD and, finally, a Blu-ray drive.

PlayStation 4’s Operating System

The XrossMediaBar of the PS3 will be replaced with the FreeBSD 9-based PlayStation Dynamic Menu. The home screen shows personalized content from friends, while user profiles display recent activity and trophies, and game pages highlight related content and compatible friends. The new OS makes multitasking possible, and will facilitate streaming games and sharing media. The onscreen keyboard is a popup with predictive text and sweeping analog control.

Xbox One’s Operating System

Microsoft’s approach to the Xbox One includes a hybrid of three operating systems. The console will run an Xbox OS and a version of Windows OS, with a third system working as a hypervisor. While Windows apps will not be directly compatible with Xbox One, they can be easily ported over thanks to the cut-back Windows version on the console. Xbox One will feature a redesigned Metro-style interface with tiles to display recommended and recent media, apps and games. The bundled Kinect 2.0 sensor allows for as many as six player profiles to be signed in at once. Multitasking is supported with the ability to snap apps alongside other activities, and the Kinect also supports voice commands for menu navigation and launching apps.




Sony’s Indie Initiative

Sony’s indie publishing platform provides low cost access to the platform for developers. Some highlights:

Developers must apply to use self-publishing and meet certain requirements
Developers set wholesale costs and release dates for games, although Sony doesn’t make public its royalty split with developers
Sony offers guaranteed royalties on games in exchange for limited platform exclusivity
“Incentive based program intended to support platform-defining content on PS3, PS4, and PS Vita systems”
Titles must go through Sony certification
(Find more information at us.playstation.com/develop)

Sony’s Indie Game Lineup

Sony also has a big lineup of indie games, many of which will be console-exclusive, at least for a while. Here’s the roster as of this writing (note that these are not necessarily launch window games):

The Witness (Number None)
Transistor (Supergiant Games)
Don’t Starve (Klei)
Mercenary Kings (Tribute Games)
Octodad: Dadliest Catch (Young Horses)
Secret Ponchos (Switchblade Monkeys)
Contrast (Compulsion Games)
Outlast (Red Barrels)
Ray’s The Dead (Ragtag Studio)
Assault Android Cactus (Witch Beam)
Fez (Polytron Corporation)
Final Horizon (Eiconic Games)
Guns of Icarus Online (Muse Games)
Hotline Miami 2: Wrong Number (Dennaton Games and Devolver Digital)
N++ (Metanet)
Rogue Legacy (Cellar Door Games)
Samurai Gunn (Teknopants)
Starbound (Chucklefish)
Switch Galaxy Ultra (Atomicom)
The Binding of Isaac: Rebirth (Nicalis)
Tiny Brains (Spearhead Games)
Velocity 2X (FuturLab)
Volume (Mike Bithell)
Wasteland Kings (Vlambeer)


Microsoft’s Indie Initiative

Microsoft’s approach to indies on its next-generation console is a great deal younger than Sony’s, and there’s much less information available about it. However, many of the tenets are similar:

Developers must apply to use self-publishing and meet certain requirements; Microsoft states it’s looking for “professional indie developers” with “a proven track record of shipping games on console, PC, mobile, or tablet”
Microsoft intends for retail Xbox One consoles to work as software development kits for indie developers
Titles must receive Microsoft certification
No information yet available (as of this writing) on pricing, release dates, royalty splits and other aspects of the publishing process that developers would likely control
(Find more information at xbox.com/en-us/Developers/id)

Microsoft’s Indie Game Lineup

Microsoft’s list of games confirmed for the Xbox One is quite a bit smaller than Sony’s for Playstation 4 as of this writing, but expect it, and specifically indie titles, to grow as launch nears:

Below (Capybara Games)
D4 (Access Games)
Lococycle (Twisted Pixel)
Minecraft (Mojang)
Trials Fusion (Redlynx)


Launch Games

During the last few generations, we’ve moved beyond the strictures of console launch day releases and have adopted the more forgiving “launch window.” Within a few months of release, both consoles will have potentially great games to play. Here’s a look at the exclusives.

Sony’s Launch Exclusives

The big one for Sony is going to be Killzone: Shadow Fall. Guerilla Games takes us back to the world of Helghan 30 years after the events of Killzone 3 in the midst of a Vektan-Helghast war. Shooting occurs.

Next is DriveClub, a toned-down perspective on road racing from the MotorStorm folks at Evolution Studios. A free version will be available to PlayStation Plus subscribers that features a limited selection of cars and tracks.

Lastly, there’s Knack. Designed by Mark Cerny, it’s a game in which you get to accumulate objects onto the protagonist character’s robot body to modify his abilities.

Playstation 4 Launch Day Titles

Assassin’s Creed IV: Black Flag (Ubisoft)
Battlefield 4 (Crytek)
Blacklight: Retribution (Zombie Studios)
Call of Duty: Ghosts (Infinity Ward)
DC Universe Online (Sony Online Entertainment)
DriveClub (Evolution Studios)
FIFA 14 (EA Sports)
Just Dance 2014 (Ubisoft)
Killzone: Shadowfall (Guerrilla Games)
LEGO Marvel Superheroes (TT Games)
Madden NFL 25 (EA Sports)
Minecraft (4J Studios)
NBA 2K14 (Visual Concepts)
NBA Live 14 (EA Sports)
Need for Speed: Rivals (Criterion)
Skylanders Swap Force (Vicarious Visions)
Warframe (Digital Extremes)
War Thunder (Gaijin Entertainment)
Watch_Dogs (Ubisoft)


Microsoft’s Launch Exclusives

First and foremost is Forza Motorsport 5, the game that gave us the deliciously nonsensical buzzword “drivatar.” It’s basically a learning system that will be able to copy the driving tendencies of playres, allowing you to race against AI based on real players, and for your drivatar to race while you’re logged out and earn you credits.

Then there’s Ryse: Son of Rome. Made by Crytek, players take on the role of Roman general Marius Titus in ancient Rome brutally quick-time-eventing people to death.

There’s also Dead Rising 3 from Capcom. So far, it looks like somber zombie-killing, but it still features insane weapons crafting.

Lastly comes Killer Instinct, a reboot of the old fighting game franchise from Double Helix Games, the same studio that gave us Silent Hill: Homecoming. Ultra Combos return with the addition of Street Fighter-esque Special Attacks.

Xbox One Launch Day Titles

Assassin’s Creed IV: Black Flag (Ubisoft)
Battlefield 4 (Crytek)
Crimson Dragon (Grounding Inc.)
Call of Duty: Ghosts (Infinity Ward)
Dead Rising 3 (Capcom)
FIFA 14 (EA Sports)
Forza Motorsport 5 (Turn 10)
Just Dance 2014 (Ubisoft)
Killer Instinct (Double Helix)
LEGO Marvel Superheroes (TT Games)
Madden NFL 25 (EA Sports)
NBA 2K14 (Visual Concepts)
NBA Live 14 (EA Sports)
Need for Speed: Rivals (Criterion)
Peggle 2 (PopCap)
Powerstar Golf (Zoe Mode)
Ryse: Son of Rome (Crytek)
Skylanders Swap Force (Vicarious Visions)
Watch_Dogs (Ubisoft)
Zoo Tycoon (Frontier Developments)
Zumba Fitness: World Party (Zoe Mode)




Thursday, August 29, 2013

Pick up YOUR PS Vita TODAY!

For the BEST handheld Console EVER under $300 now is PRICELESS!
$199 + Tax
Just bought One Yesterday ! Buy yours! PS Vita will work hand in hand with the NEW PlayStation 4 via Remote Play! Get one!

Features and Specs:

The new PS Vita 3G/Wi-Fi System, powered by AT&T's Mobile Broadband Network, will change the way you game with real-time scores, game ranking news feeds and cross-game text messaging with Party. Game at the speed of your mobile life style.Use the front and rear cameras on your PS Vita System create amazing augmented reality experiences in your games by transporting your world or yourself into the game.With PS Vita System's motion sensor technology actively engage with the game like never before as you touch, tilt, and steer your PS Vita System. Discover the endless ways to manipulate your environment, engage with your characters, and utilize in game tools.The multi touch display offers new ways to complete challenges and actions alike, all on a stunning 5" OLED screen.The rear multi touch pad gives you greater hand control while freeing up the brilliance of the front OLED screen.Locate, connect and play with friends via GPS* and social networking apps like near.
With cross platform play you can start playing a game on your PS3™ console, save your progress, and continue your game on the PS Vita System. You can also join in multiplayer games on your PS Vita System and play against players on their PS4/PS3™ consoles.Discover a fully immersive first person shooter experience with dual analog sticks.See your games more brilliantly than ever before with the 5''
OLED screen which displays approximately 16 million colors.

Apps




Wednesday, August 28, 2013

PlayStation Gamers! Mark Your Calenders! Sony's PlayStation 4 Debut.

Tuesday in Germany Sony announced it's newest console debut,The day is set on November 15th! In the GamesCom presentation which I've streamed online here,That they've sold over one million pre-orders for the $399 PlayStation 4 bundle,So if you're Into sales like I am,you know that this is very good for Sony profits! now there was some expectation dates for Microsoft's XboxOne but they haven't came to an official release date,my guess maybe mid November.As noted Sony's PlayStation 4 will be launched November 15th and November 29th in Europe,the conference also mention many new features on the new console such as Twitch (source: Twitch ) were PS4 owners will be able to broadcast their gameplay directly to there Twitch Channels by pressing the new 'Share' button on the DUALSHOCK 4 wireless controller.They also have a feature for owners who do not use this function of "sharing" but like to speculate gamers broadcast  there video's on Twitch ,So say i want to just view on how to beat a specific level,or a certain Boss,or maybe I'm confused on what to do in Infamous Second son,you will be able to see specific game play in that video.Also mentioned a new PS3 Grand Theft Auto VI,500 GB. Custom designed headset,and a 75% discount off any RockStar title game when first purchasing Grand Theft Auto VI,they also focused more on PS Vita ! Which was good since I waited in line on the Ps Vita retail release ! PlayStation 4 will work hand in hand with Ps Vita,mentioned NEW Games for the Vita such as Borderlands 2,Kill Zone:Mercenary,Final Fantasy X:HD,Dead Nation,Dust 514,Angry Birds Star Wars,The Walking Dead.Batman Arkham Origins Blackgate and a lot of other indie publish games.The presentation also showed some Killzone Shawdow Fall multiplayer footage,the game looks great! the graphics engine renders shades and texture so realistic! The function of the multiplaying works very well,building your own war zone,browse and play custom war zones.Also featured Assasssin's Creed Black Flag IV,which can be played on Ps Vita via Wifi,as mentioned most games will be playable with Ps Vita via Remote Play,Ceo and co-founder also showed some new footage of Watch Dogs,and showed some exclusives for PS3 and PS4 owners,60 mins of additional gameplay,new skin for character and hacking boost. Minecraft is also coming to PlayStation,which people LOVE! Also showed War Thunder which is another free-to-play release ! Noted that if you want to buy a upcoming title that is on both PS3 and PS4 consoles,if you buy Watch Dogs on PS3 you will have a discount price on PS4 for Watch Dog,same with Call of Duty Ghost,Assassin's Creed Black Flag IV and KillZone Shadow Fall.So in conclusion it's a very exciting time to be a gamer,Correction-A Sony PlayStation gamer ! I've been a consumer and owner of Sony PlayStation products and consoles since i was 5,PlayStation 1,2,3,Psp,Pspgo,PsVita and now I'm thrilled and excited about Sony's PlayStation 4 ! I also appreciate how Sony focuses on Games,unlike Microsoft's XboxOne "flashy features" PlayStation sticks to why consumers buy a console in the first place,for games! Sony supports indie developers which shows a passion for gaming ! and PlayStation will and always deliver the best innovative creative games and consoles! Well this was my review on the PlayStation Gamescom presentation,Hope you enjoyed !   

Tuesday, August 27, 2013

ASSASSIN’S CREED IV BLACK FLAG – AVELINE RETURNS

Ubisoft just annouced in there blog about Aveline returning into the new Assassins's Creed IV Black Flag for the PlayStation 3 and PlayStation 4 Consoles,If you don't know who Aveline is-you've probably haven't played Assassin's Creed Liberation for the PSP/PSVITA system.Liberation is set in New Orleans 1765 - 1777,Right in the Indian and French War 18th century,She's also the 1st female in the Assassin's Creed franchise,Ubisoft has mentioned that her role in Assassin's Creed Black Flag IV will continue,and you'll know more about Aveline and her place in the Game,So it would be good to purchase Assassin's Creed Liberation,I am,being I am a Assassin's Creed fan! I want to learn her story from the beginning,Assassin's Creed Black Flag IV.Besides this notice the game looks great the graphics are stunning and i can't wait to play this title soon!

Thursday, August 22, 2013

The Last of Us and 15 Game Like The Last of Us

So I bought The Last of us about a week ago,played the story on 'Hard and I've never like a zombie apocalypse game more than this one! The Last of Us has a rich story along with an immersive  gameplay that had me in awe,The graphics was truly brilliant,Vibrant and textured.The player takes control of Joel (voiced and motion captured by Troy Baker), who is trekking across a post-apocalyptic United States in 2033, in order to escort the young Ellie (voiced and motion captured by Ashley Johnson) to a resistance group, the Fireflies, who believe Ellie may be the key to curing an infection that has ravaged the world. The player defends the characters against zombie-like creatures infected by a mutated strain of the Cordyceps fungus, as well as hostile humans such as bandits and cannibals, employing the use of firearms and stealth aided by capabilities such as a visual representation of sound in order to listen for locations of enemies. The player can also craft weapons or medical items by combining items scavenged in the world.Throughout their journey, Joel and Ellie use multiple ranged and melee weapons to help them defeat their enemies and continue through the levels. These include long weapons like a bolt action rifle, shotgun, bow, flamethrower, and assault rifle, as well as short-barreled guns like the pistol, revolver, scoped revolver-like handgun called the "El Diablo", and a sawed-off one handed shotgun called the "Shorty". There are also many different degradable melee weapons that can be scavenged from the environment like metal pipes, planks, baseball bats, machetes, and hatchets. Items like empty bottles and bricks can be picked up and thrown to distract or stun enemies, as well as be used as simple melee weapons.
Along with regular weapon and equipment slotting, the game also features a crafting system. By going into the backpack, the player can use recipes introduced throughout the game to forge useful supplies like Molotov cocktails from once useless consumables such as liquor, discarded towels, and broken razor blades.To force the player to make tough decisions based upon their current circumstance, all of the items created require some of the same consumables that can be used for another producible item. For example, the Molotov cocktail and health-kit items both require alcohol and rags to produce. Another aspect of the crafting system is that it happens in real-time, meaning that the game does not pause while crafting, forcing the player to choose their crafting time effectively in order to avoid being taken advantage of by enemies while busy.The player is also able to collect toolboxes and parts, in the form of gears, to help upgrade their arms at an array of workbenches set throughout the game. Things like the number of weapon holsters, fire rate, clip capacity, reduced recoil, and range can be increased.Training manuals can be collected to increase the effectiveness of crafted items as well. For instance, the durability of crafted shivs can be increased, as can the radius of a Molotov explosion. Joel's physical abilities are upgradable too. The player can do things like improve his health-bar size or increase his crafting speed by collecting pills and medicinal plants throughout the game.
The game also features periods of no fighting, where the player can explore the environment and engage in non-combat oriented actions. These sections often involve conversation between the characters, either automatic or optional via prompt, where they discuss their current situation, surrounding environment, make jokes, and so on.Along with that, there are a multitude of collectibles that can be scavenged from the environment and stored/viewed in the backpack. Objects like notes, posters, maps, can be collected to provide the player extra knowledge on their current environment and its former or current inhabitants. Firefly pendants, with the inscribed names of their former owners, and a series of comics titled "Savage Starlight" can be found as well.The player must also solve simple platforming dilemmas that the characters come across while traversing the levels. These involve boosting each other up, using floatable planks to get Ellie (who cannot swim) across bodies of water, and finding ladders or dumpsters to climb upon to reach higher areas.
The game features an AI system called "Balance of Power".This new system allows enemies to react realistically to any combat situation they are placed in by taking cover if they see the player, calling for help if they need it and even taking advantage of the player's weaknesses, such as when Joel runs out of ammunition, is distracted, or when he is being attacked by other enemies.


Now the Multiplayer i wasn't to fond of,simply because of the basic 2 Game Modes.Clans can be linked to your Facebook account, allowing your survivors to represent your friends list and profile pictures.  At the end of attacking events, you may be asked to choose between 3 friends to "live". The friend that you don't choose will die. This is purely cosmetic and does not change the gameplay or effects of events or days. While in lobbies or parties, you might see messages of your friends doing activities in the game, such as reinforcing barricades or tending the gardens. These messages reflect how your clan is doing, so if people in your clan are hungry, the messages will inform you.In Supply Raid, each team starts out with 20 respawns, and the goal of the match is to eliminate the opposing. Red loot boxes are scattered throughout the map, usually out in the open and dangerous to approach without teammates. These contain materials needed to craft items. Health kits are also scattered throughout the map. Teamwork is essential; being a lone wolf is not recommended.In Survivor, each player has one life per round without any respawns. The first team to win 4 rounds or have the most wins after 7 rounds wins the match. Teamwork and survival is more important because of the lack of respawning per round. There are more red loot boxes than in Supply Raid mode, and are usually located behind cover. Materials from red loot boxes and items crafted are not carried over each round, but armor and purchased weapons do. If you have more ammo for your basic weapons than you started out with, they will also be conserved through each round.

You can choose which team you can be-Fireflies or Survivors.
 I chose Survivors simply because that's what you are in the
Story of the Game,Fireflies are the 'bad guys' who have all
the military equipment & supplies.
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15 Games Like The Last of Us
Zombie Apocalypse 


ZombiU


ZombiU places a nice little twist in the zombie apocalypse genre in the way your character dies. If you are killed by a zombie, you will permanently die. You will have to continue as another random character/survivor. In order to retrieve your previous inventory, you will have to kill your previous character who has turned into a zombie. The main characters in ZombiU are The Player, The Prepper, Dr. Knight, Sandra and King Boris. ZombiU is set in London, England in the year 2012 after an apocalyptic prophecy came true and a zombie outbreak envelopes the renowned city.

To finish it, you have to survive the outbreak. It's best played in a single player mode but there's an option for a multiplayer setting if you want to go head to head with other players. The graphics have a long way to go before it can even be compared with those of The Last of Us but overall, ZombiU is fun and enjoyable. After playing it, you will never look at a cricket bat the same way before.

A bit of trivia: ZombiU was formerly referred to as Killer Freaks from Outer Space. Honestly, I have no idea why they had to change it because that sounded awesome.


The Walking Dead

You could say that part of the reason why this game was such a success was because of the immense popularity of the comic book series from which it was loosely based and the television series on AMC. Those notwithstanding, The Walking Dead game series were nothing short of great. Consisting of five episodes, they came out between the first and last quarter of 2012. The five episodes were A New Day, Starved for Help, Long Road Ahead, Around Every Corner, and No Time Left. An additional episode called 400 Days was released in July of 2013. This is definitely a must-have for fans of anything related to The Walking Dead.

Developed and published by Telltale Games, The Walking Dead centers on the adventures of Lee Everett (a convicted murderer who used to be a college professor) and Clementine (a young girl who Everett rescued and had to take care of). The two main characters were caught in the middle of a zombie outbreak in the state of Georgia. Other characters include Kenny, Katjaa, Lilly, Chuck, Ben, Omid and Christa. The sixth (additional) epsiode 400 Days introduced five new characters. They are Vince, Russell, Shel, Wyatt and Bonnie.


Dead Rising


When it was released way back in 2006, Dead Rising gave a new face to the open world survival horror genre. Some gamers describe it as over-the-top and yes, Dead Rising is in many ways over-the-top but it's over-the-top in a good way. The main character in the game is an unfortunate photojournalist named Frank West who gets trapped in a shopping center with hundreds of blood-thirsty zombies. West must rescue survivors and constantly defend himself from attacks as he tries to uncover what caused the outbreak.

One of the best features of Dead Rising is that West can use anything he gets hold on as a weapon. If he can pick it up, he can use it to smash an ugly zombie's face. A list of weapons from the game compiled by Strategy Wiki runs to 115. These include barbell, baseball bat, fire extinguisher, frying pan, hanger, paint can, shampoo, stuffed bear, television, etc. In short, everything is a weapon. That's what makes Dead Rising really unique. And Frank West is charismatic as hell, too. Another good feature of Dead Rising is that it has seven alternative endings.


List of other same-like games:

4. BioShock Infinite
5. Jak and Daxter: The Precursor Legacy
6. Metal Gear Solid 3: Snake Eater
7. Lone Survivor
8. Earthbound
9. Lost In Shadow
10. State of Decay
11. Uncharted 2: Among Thieves
12. Dead Space 2
13. Fallout 3
14. Resident Evil 4

15. Left 4 Dead