The PlayStation 4 debut was on November 15th,12 days ago PlayStation made good headlines with there launch party in New York,Mr. Joey Chiu was the first in line to get his hands on the new PS4! Watched the whole launch party and thought how well PlayStation 4 is Marketing the new console,Now Ps4 came out in the US selling more than 1 MILLION units in ONLY NORTH AMERICA ,PlayStation 4 will be selling new units internationally up until February 22nd 2014 in JAPAN !
Now as we also all know Microsoft just debut there console on November 22nd and also sold more than 1 MILLION units BUT the BIG difference is SONY PlayStation 4 is not done launching there console as i mention until February 22nd,which means PlayStation 4 WILL out sell the Xbox One is just logic *not being biased at all,although this blog is about Sony PlayStation* anyway! So going over the specs again with the two console-
Also a more technical way of understanding these two differences,here is a post by Kotaku :PS4: The PlayStation 4 is a nice size, and almost feels an inch or so smaller than it "should" be. Not a bad thing! It's equally comfortable sitting flat or standing on end, and I've found that I don't need a stand to put it on its end. The parallelogram shape is more pronounced than I was expecting. The tiny power and eject buttons were a lot for me to get my head around; before I bought my PS4, I joked with Stephen about his article showing readers how to find the power button. After I got mine, I'm no longer joking. It took me a couple of days to remember, "Bottom means eject, top means power." (There's probably a dirty joke in there somewhere, but I'm not quite finding it.)
Xbox One: The Xbox One is a big-ass chunk of black plastic. I actually quite enjoy its retro VCR design. There's something cool about being brashly uncool, I guess. But the console is also quite large, and has completely overtaken a shelf in my entertainment center. I understand that Microsoft wants their console to be, along with my cable box, the only entertainment unit I need. But that just isn't the case, so the Xbox One's size winds up feeling a little bit inconsiderate. I really like the console's disc tray, and think that of the two consoles, it has by far the most intuitive and easy to use disc-eject button. (How strange that something so small could still feel worth noting!) However, I don't like the touch-sensitive power button, as it's much too easy to accidentally turn it on while I'm moving the console.
The Xbox One is just not as good-looking a box, though it almost makes up for its homeliness with confidence. If the Xbox One were about 30% smaller, this'd be more of a toss-up.
Xbox One: The Xbox One's middle name might as well be "media integration." It would sign checks and wedding registries Xbox "Media Integration" One. It's designed to be more than just a gaming console. Sure, it lets you watch Netflix and Amazon Video and the like, but it can also take in your cable box's A/V signal and let you switch straight to your TV without pressing your TV's "input" button. If you watch a lot of TV, the ability to immediately call up your favorite channels is quite nice, and the Xbox One's OneGuide tool is a smart idea that keeps all of your favorite shows—be they downloaded, streaming or on live TV—in one place. All that's missing is an on-board DVR, which will hopefully come in the future. The Xbox One also has DLNA media server compatibility, letting you stream media directly to the console. All of that is wrapped up in nifty multitasking functionality that makes it possible to flip between a game, a Netflix movie and a TV show without losing game progress. It's far from perfect: It's difficult to tell what apps are currently running, you can't adjust the volume while running two apps at once, and the Xbox has a worrying tendency to unceremoniously close games without warning. But hopefully that stuff will be fixed in future software updates.
PS4: The PS4 handles non-game media about the same as the PS3 did. You can open up apps like Netflix and the like, but there's no broader concept underpinning it all. The console also can't multitask all that well—if you open up Netflix, you'll have to close the game you're playing, and vice versa. It's nice to be able to access the menus and adjust settings without closing your game, but that's as far as the PS4 goes. (Update: Nicely, it turns out you can in fact suspend Netflix playback to play a game then go back without losing progress in either. Good show, Sony.) The PS4 is also notably missing DLNA compatibility, though Sony has said they're looking into adding it post-launch.
Kotaku's Pick:Xbox One
Xbox One. Microsoft has clearly gone whole-hog on the idea that the Xbox One will be more than a gaming platform, and their dedication shows. They haven't nailed the execution yet—the multitasking has some significant deficiencies and Kinect isn't quite reliable enough to replace a controller or remote—but they're pushing forward, full-steam ahead. Xbox One will likely double down on media stuff in the years to come, particularly if Microsoft inks deals with cable providers to turn the Xbox One into a subsidized, double-duty cable box. The PS4 seems unambitious by comparison, but then, Sony has their own set of priorities.
PS4: The PS4 has an excellent controller. The ergonomic aspects of the DualShock 4 are designed to accomplish two things: Pitch your hands slightly forward and keep them in place. The textured underside of the grip lets my back three fingers grab hold in a pleasing way. The hooked triggers catch my index fingers and give them purchase. The cups on the thumbsticks give my thumbs somewhere to rest. I was genuinely startled by how great the controller felt the first time I used one.
The speaker and headphone jack are also nice; very cool of Sony to make it so easy to pipe game audio out through the controller to any set of headphones. Some have complained about the placement of the Options button, but I actually don't mind it and have quickly adjusted. The touchpad, however, doesn't seem to respond quite like I expect a touchpad to and it's awkwardly placed. I'm reserving judgment until some game or other makes real, substantive use of it. The light-bar is the only big WTF from me; it reflects in my TV annoyingly and doubtless lowers the controller's already-short battery life. I'm surprised there isn't a built-in option to at least dim the light-bar, since I'd rather not put electrical tape on my new controller (and that wouldn't help the battery life anyway). Hopefully that will come at some point in the near future.
Xbox One: The Xbox One controller stays close to the design of the Xbox 360 controller, which is good, because the Xbox 360 controller is a darn good controller. I find myself questioning some of the changes Microsoft has made—I don't immediately love the new triggers, which feel mushy, or the longer thumbsticks, which make my thumbs feel like they're on stilts. The shoulder buttons are also weirder than I'd initially thought, and I'm not really a fan. I've played more first-person shooters since when I wrote my review, and haven't yet warmed to the sticks or triggers—my thumb has so much farther to travel with each movement that it makes my aim feel looser. The triggers, too, don't provide much by way of resistance, which makes it tricky for me to tell when my on-screen character is actually going to fire.
So, still not loving the Xbox controller, though I've seen plenty of other people saying they prefer the softer triggers. The removal of the exterior battery pack makes switching the batteries more difficult, but the controller itself has outstanding battery life—my primary controller is still on its first two batteries with no end in sight. Controller trigger-rumble is cool, but hasn't been used in enough games to tell me whether it'll be the way of the future or just another gimmick. Still, none of those niggles take away from what is fundamentally a well-designed controller.
The Xbox One controller is a very good controller. But Sony has gotten so much right with the DualShock 4—the feel, the shape, the triggers, the headphone output and speaker, even the as-yet-untested touchpad—that it's easy to forgive what they've gotten wrong (the light bar and battery life). I recently found myself looking up ways to hack my PC to let me play my Steam games with the PS4 controller instead of the Xbox 360 controller I normally use. That kinda says it all.
PS4: The PS4 doesn't come bundled with a camera, but it can use one: A shiny little number that reminds me of a package of black-licorice Starburst. I was surprised at the PlayStation Camera's small form factor, and at how easily it mounted on the top of my TV screen. It immediately recognized me and told me it would sign me in by my face. And then... I basically forgot I had it. It forgot about me, too, and I'll probably have to spend more time training it to recognize me. With significantly limited more limited voice controls and almost no meaningful game integration, the PlayStation camera currently feels inessential.
Xbox One: Much has been made of the Xbox One's Kinect 2.0 camera. And much should be made of it; it's a substantial living-room presence, an interesting piece of technology and an integral part of the overall Xbox One experience. It may not work all the time—or, as it sometimes feels, most of the time—but when it does work, the new Kinect can make the task of cycling through the Xbox One's menus much easier. There's nothing quite like sitting down with a sandwich and a beer and, while getting myself situated, talking my Xbox into setting up the movie I want to watch. That said, there's also nothing quite like fruitlessly saying "Xbox pause. Xbox pause. Xbox. Xbox pause" over and over in a "bad dog" voice while everyone else in the room looks on in mild mortification.
Kotaku's Pick:Xbox One
I'm less convinced than ever that our bright technological future will involve people around the world all yelling at their TVs in a tone of voice normally reserved for misbehaving pets, but the Xbox One's camera still feels much more confidently designed than the PS4's. It's mostly software—Microsoft has really doubled down on their camera, and the short-term result is that Kinect feels more relevant to their console. The long term result could well be that we're all looking back chuckling about how Microsoft thought voice control was going to change the world. Or perhaps we'll be shaking our heads that we ever doubted it could work. We'll see.
PS4: The PS4 hasn't gotten very much credit for its launch lineup of exclusive games. Which to a point is fair: Knack is charming enough but feels retrograde. Evan didn't like the sci-fi shooter Killzone Shadow Fall though it's slowly growing on me, despite the fact the writing is beyond terrible and the enemy AI is at times startlingly thick. (Maybe they just can't see me that well through those gas masks they wear?) P
But the PS4 has a few more weapons than those in its arsenal: Third-party games and smaller, downloadable exclusives. I'm impressed by how downloadable games like Contrast, Flower, Trine 2, Super Motherload, Sound Shapes and the show-stealing Resogun serve as more than just caulk between the PS4's larger on-disc games—they're all great experiences in their own right. And third-party games like Assassin's Creed IV, Battlefield 4 and Call of Duty: Ghosts all look better on PS4 than their Xbox One counterparts, some—ACIV and Ghosts in particular—considerably so. Put that all together and the PS4's lack of a killer big-budget game is significantly softened.
Xbox One: The Xbox One is in a near-opposite situation from the PS4. The big-budget exclusives are all good: Dead Rising 3 is a fun, massive game that I'll be playing for months to come. Ryse: Son of Rome is awfully simple, but is a lot more fun than its detractors give it credit for. And Forza Motorsport 5 is a gorgeous-looking car-lover's game. But the smaller downloadable games fail to fill in the holes in the same way as the PS4's downloadables do. LocoCycle and Crimson Dragon are ho-hum at best. Killer Instinct is fun, but as Evan put it, feels "half-strength even when you buy everything." There aren't any pure, simple pleasures like Resogun, no lovely rehashes like Flower, no oddities like Sound Shapes. And aside from the coming release of Peggle 2, there won't be many more for a while.
*Side NOTE! Ok Kotaku says Ryse:Son of Rome is awesome!? No! The game has the looks but game play is the worse next gen title out there here is a in deph look at that game.WATCH VIDEO BEFORE YOU BUY RYSE:SON OF ROME
* Continuing the Xbox One Comapirson d=) *
Meanwhile third-party games like Assassin's Creed IV and Call of Duty: Ghosts all look and play fine on Xbox One, but the fact remains that some of them look slightly jaggier and lower-res than their PS4 counterparts.
Draw. Xbox One has more high-quality big-budget games, but the PS4 has the graphically superior version of almost every multiplatform game and Sony's console has a superior collection of downloadable games and interesting indies. Between them, the two consoles have everything a gamer could want: First-person shooters, racing games, open-world games, old-school character action games, twin-stick shooters, art games, and so on. The good news is that whichever console you get, you'll have some worthwhile stuff to play on it.
So i'm going to stop the comparison here,because you can't really compare the console until the developers figure out how to work the damn machines to there fullest potential.here the link to the full review by Kotaku PS4 Vs Xbox One! Click HERE
you guys remeber when the Xbox 360 and PS3 first came out and now how shitty there games looked!? Don't remember let's refresh our minds with this video
XBOX 360 GRAPHICS LEAP
PlayStation 3 GRAPHICS LEAP
But if you're like me,born in the 90's,You know we were raised on PlayStation,and Nintendo also Sega,which is pretty cool that Playstation was originally an add on to the Nintendo.
Anways! Thanks for checking out my blog and reading this great information,I'll see you guys next time!