Recent Video Game News.

Wednesday, November 27, 2013

Sony PlayStation 4 News and Updates.Xbox One VS PlayStation 4! NEXT-GEN WARS.

Hello once again everyone sorry I know you guys are like "Were you been!?" truth is i've been really busy everyone,This holiday season has been real busy for everyone really,But enough on that,I'm back! And with some good information on the Next-Gen of gaming entertainment.Ok unless you're living under a rock!
The PlayStation 4 debut was on November 15th,12 days ago PlayStation made good headlines with there launch party in New York,Mr. Joey Chiu was the first in line to get his hands on the new PS4! Watched the whole launch party and thought how well PlayStation 4 is Marketing the new console,Now Ps4 came out in the US  selling more than 1 MILLION units in ONLY NORTH AMERICA ,PlayStation 4 will be selling new units internationally up until February 22nd 2014 in JAPAN !
Now as we also all know Microsoft just debut there console on November 22nd and also sold more than 1 MILLION units BUT the BIG difference is SONY PlayStation 4 is not done launching there console as i mention until February 22nd,which means PlayStation 4 WILL out sell the Xbox One is just logic *not being biased at all,although this blog is about Sony PlayStation* anyway! So going over the specs again with the two console-

1.Size Comparison
Also a more technical way of understanding these two differences,here is a post by Kotaku :PS4: The PlayStation 4 is a nice size, and almost feels an inch or so smaller than it "should" be. Not a bad thing! It's equally comfortable sitting flat or standing on end, and I've found that I don't need a stand to put it on its end. The parallelogram shape is more pronounced than I was expecting. The tiny power and eject buttons were a lot for me to get my head around; before I bought my PS4, I joked with Stephen about his article showing readers how to find the power button. After I got mine, I'm no longer joking. It took me a couple of days to remember, "Bottom means eject, top means power." (There's probably a dirty joke in there somewhere, but I'm not quite finding it.)
Xbox One: The Xbox One is a big-ass chunk of black plastic. I actually quite enjoy its retro VCR design. There's something cool about being brashly uncool, I guess. But the console is also quite large, and has completely overtaken a shelf in my entertainment center. I understand that Microsoft wants their console to be, along with my cable box, the only entertainment unit I need. But that just isn't the case, so the Xbox One's size winds up feeling a little bit inconsiderate. I really like the console's disc tray, and think that of the two consoles, it has by far the most intuitive and easy to use disc-eject button. (How strange that something so small could still feel worth noting!) However, I don't like the touch-sensitive power button, as it's much too easy to accidentally turn it on while I'm moving the console.

Kotaku's Pick:PS4
The Xbox One is just not as good-looking a box, though it almost makes up for its homeliness with confidence. If the Xbox One were about 30% smaller, this'd be more of a toss-up.


Xbox One: The Xbox One's middle name might as well be "media integration." It would sign checks and wedding registries Xbox "Media Integration" One. It's designed to be more than just a gaming console. Sure, it lets you watch Netflix and Amazon Video and the like, but it can also take in your cable box's A/V signal and let you switch straight to your TV without pressing your TV's "input" button. If you watch a lot of TV, the ability to immediately call up your favorite channels is quite nice, and the Xbox One's OneGuide tool is a smart idea that keeps all of your favorite shows—be they downloaded, streaming or on live TV—in one place. All that's missing is an on-board DVR, which will hopefully come in the future. The Xbox One also has DLNA media server compatibility, letting you stream media directly to the console. All of that is wrapped up in nifty multitasking functionality that makes it possible to flip between a game, a Netflix movie and a TV show without losing game progress. It's far from perfect: It's difficult to tell what apps are currently running, you can't adjust the volume while running two apps at once, and the Xbox has a worrying tendency to unceremoniously close games without warning. But hopefully that stuff will be fixed in future software updates.

PS4: The PS4 handles non-game media about the same as the PS3 did. You can open up apps like Netflix and the like, but there's no broader concept underpinning it all. The console also can't multitask all that well—if you open up Netflix, you'll have to close the game you're playing, and vice versa. It's nice to be able to access the menus and adjust settings without closing your game, but that's as far as the PS4 goes. (Update: Nicely, it turns out you can in fact suspend Netflix playback to play a game then go back without losing progress in either. Good show, Sony.) The PS4 is also notably missing DLNA compatibility, though Sony has said they're looking into adding it post-launch.

Kotaku's Pick:Xbox One

Xbox One. Microsoft has clearly gone whole-hog on the idea that the Xbox One will be more than a gaming platform, and their dedication shows. They haven't nailed the execution yet—the multitasking has some significant deficiencies and Kinect isn't quite reliable enough to replace a controller or remote—but they're pushing forward, full-steam ahead. Xbox One will likely double down on media stuff in the years to come, particularly if Microsoft inks deals with cable providers to turn the Xbox One into a subsidized, double-duty cable box. The PS4 seems unambitious by comparison, but then, Sony has their own set of priorities.

PS4: The PS4 has an excellent controller. The ergonomic aspects of the DualShock 4 are designed to accomplish two things: Pitch your hands slightly forward and keep them in place. The textured underside of the grip lets my back three fingers grab hold in a pleasing way. The hooked triggers catch my index fingers and give them purchase. The cups on the thumbsticks give my thumbs somewhere to rest. I was genuinely startled by how great the controller felt the first time I used one.
The speaker and headphone jack are also nice; very cool of Sony to make it so easy to pipe game audio out through the controller to any set of headphones. Some have complained about the placement of the Options button, but I actually don't mind it and have quickly adjusted. The touchpad, however, doesn't seem to respond quite like I expect a touchpad to and it's awkwardly placed. I'm reserving judgment until some game or other makes real, substantive use of it. The light-bar is the only big WTF from me; it reflects in my TV annoyingly and doubtless lowers the controller's already-short battery life. I'm surprised there isn't a built-in option to at least dim the light-bar, since I'd rather not put electrical tape on my new controller (and that wouldn't help the battery life anyway). Hopefully that will come at some point in the near future.

Xbox One: The Xbox One controller stays close to the design of the Xbox 360 controller, which is good, because the Xbox 360 controller is a darn good controller. I find myself questioning some of the changes Microsoft has made—I don't immediately love the new triggers, which feel mushy, or the longer thumbsticks, which make my thumbs feel like they're on stilts. The shoulder buttons are also weirder than I'd initially thought, and I'm not really a fan. I've played more first-person shooters since when I wrote my review, and haven't yet warmed to the sticks or triggers—my thumb has so much farther to travel with each movement that it makes my aim feel looser. The triggers, too, don't provide much by way of resistance, which makes it tricky for me to tell when my on-screen character is actually going to fire. 
So, still not loving the Xbox controller, though I've seen plenty of other people saying they prefer the softer triggers. The removal of the exterior battery pack makes switching the batteries more difficult, but the controller itself has outstanding battery life—my primary controller is still on its first two batteries with no end in sight. Controller trigger-rumble is cool, but hasn't been used in enough games to tell me whether it'll be the way of the future or just another gimmick. Still, none of those niggles take away from what is fundamentally a well-designed controller.

Kotaku's Pick:PS4

The Xbox One controller is a very good controller. But Sony has gotten so much right with the DualShock 4—the feel, the shape, the triggers, the headphone output and speaker, even the as-yet-untested touchpad—that it's easy to forgive what they've gotten wrong (the light bar and battery life). I recently found myself looking up ways to hack my PC to let me play my Steam games with the PS4 controller instead of the Xbox 360 controller I normally use. That kinda says it all.


PS4: The PS4 doesn't come bundled with a camera, but it can use one: A shiny little number that reminds me of a package of black-licorice Starburst. I was surprised at the PlayStation Camera's small form factor, and at how easily it mounted on the top of my TV screen. It immediately recognized me and told me it would sign me in by my face. And then... I basically forgot I had it. It forgot about me, too, and I'll probably have to spend more time training it to recognize me. With significantly limited more limited voice controls and almost no meaningful game integration, the PlayStation camera currently feels inessential.

Xbox One: Much has been made of the Xbox One's Kinect 2.0 camera. And much should be made of it; it's a substantial living-room presence, an interesting piece of technology and an integral part of the overall Xbox One experience. It may not work all the time—or, as it sometimes feels, most of the time—but when it does work, the new Kinect can make the task of cycling through the Xbox One's menus much easier. There's nothing quite like sitting down with a sandwich and a beer and, while getting myself situated, talking my Xbox into setting up the movie I want to watch. That said, there's also nothing quite like fruitlessly saying "Xbox pause. Xbox pause. Xbox. Xbox pause" over and over in a "bad dog" voice while everyone else in the room looks on in mild mortification.

Kotaku's Pick:Xbox One

I'm less convinced than ever that our bright technological future will involve people around the world all yelling at their TVs in a tone of voice normally reserved for misbehaving pets, but the Xbox One's camera still feels much more confidently designed than the PS4's. It's mostly software—Microsoft has really doubled down on their camera, and the short-term result is that Kinect feels more relevant to their console. The long term result could well be that we're all looking back chuckling about how Microsoft thought voice control was going to change the world. Or perhaps we'll be shaking our heads that we ever doubted it could work. We'll see.

PS4: The PS4 hasn't gotten very much credit for its launch lineup of exclusive games. Which to a point is fair: Knack is charming enough but feels retrograde. Evan didn't like the sci-fi shooter Killzone Shadow Fall though it's slowly growing on me, despite the fact the writing is beyond terrible and the enemy AI is at times startlingly thick. (Maybe they just can't see me that well through those gas masks they wear?) P

But the PS4 has a few more weapons than those in its arsenal: Third-party games and smaller, downloadable exclusives. I'm impressed by how downloadable games like Contrast, Flower, Trine 2, Super Motherload, Sound Shapes and the show-stealing Resogun serve as more than just caulk between the PS4's larger on-disc games—they're all great experiences in their own right. And third-party games like Assassin's Creed IV, Battlefield 4 and Call of Duty: Ghosts all look better on PS4 than their Xbox One counterparts, some—ACIV and Ghosts in particular—considerably so. Put that all together and the PS4's lack of a killer big-budget game is significantly softened. 

Xbox One: The Xbox One is in a near-opposite situation from the PS4. The big-budget exclusives are all good: Dead Rising 3 is a fun, massive game that I'll be playing for months to come. Ryse: Son of Rome is awfully simple, but is a lot more fun than its detractors give it credit for. And Forza Motorsport 5 is a gorgeous-looking car-lover's game. But the smaller downloadable games fail to fill in the holes in the same way as the PS4's downloadables do. LocoCycle and Crimson Dragon are ho-hum at best. Killer Instinct is fun, but as Evan put it, feels "half-strength even when you buy everything." There aren't any pure, simple pleasures like Resogun, no lovely rehashes like Flower, no oddities like Sound Shapes. And aside from the coming release of Peggle 2, there won't be many more for a while.
*Side NOTE! Ok Kotaku says Ryse:Son of Rome is awesome!? No! The game has the looks but game play is the worse next gen title out there here is a in deph look at that game.WATCH VIDEO BEFORE YOU BUY RYSE:SON OF ROME

* Continuing the Xbox One Comapirson d=) * 
Meanwhile third-party games like Assassin's Creed IV and Call of Duty: Ghosts all look and play fine on Xbox One, but the fact remains that some of them look slightly jaggier and lower-res than their PS4 counterparts.

Kotaku's Pick:DRAW
Draw. Xbox One has more high-quality big-budget games, but the PS4 has the graphically superior version of almost every multiplatform game and Sony's console has a superior collection of downloadable games and interesting indies. Between them, the two consoles have everything a gamer could want: First-person shooters, racing games, open-world games, old-school character action games, twin-stick shooters, art games, and so on. The good news is that whichever console you get, you'll have some worthwhile stuff to play on it.


So i'm going to stop the comparison here,because you can't really compare the console until the developers figure out how to work the damn machines to there fullest the link to the full review by Kotaku PS4 Vs Xbox One! Click HERE

you guys remeber when the Xbox 360 and PS3 first came out and now how shitty there games looked!? Don't remember let's refresh our minds with this video


But if you're like me,born in the 90's,You know we were raised on PlayStation,and Nintendo also Sega,which is pretty cool that Playstation was originally an add on to the Nintendo.

Anways! Thanks for checking out my blog and reading this great information,I'll see you guys next time!

Saturday, October 19, 2013

Why I love the Passion SONY Has (Source TGN)

PlayStation 4 New Source(Mirror & IGN) PS4 $1,800 in Brazil.

We are counting down the days until the PlayStation 4 is released in the UK.

The PS4 is one of the most hotly-anticipated new consoles of the year -  the PlayStation 3 came out seven years ago in 2006.

But when is it available? What will you be able to play when it comes out? What's different about it?

Fear not, we can answer all of your PS4-related questions.

When can I buy the PS4?

Pre-order sales for the PS4 are open now - although lots of retailers have closed pre-orders due to fears of running out of consoles before Christmas.

The UK release date for the PlayStation 4 is November 29, and it will go on sale at midnight at stores across the country.

Seth Barton of technology website Expert Reviews said: "If you've got a PS4 pre-order you will definitely get one for Christmas, but if you haven't then that boat has sailed and you haven't got a hope of getting one.

"It's quite possible the console will sell out before Christmas and you won't be able to get it."

How much will it cost?

It will cost £349 - £80 cheaper than the Xbox One from Microsoft.

Some retailers raised the pre-order price by £50, which was criticised by fans and retail authorities alike.

Are there any bundles available?

You can buy a copy of either Killzone: Shadow Fall with the basic console pack (which includes a single controller). Amazon are selling both of these packs for £389 - a saving of £10.

Alternatively, you can buy a bigger bundle which includes the console with two controllers, PS4 Camera and a copy of Killzone: Shadow Fall.

At Amazon's own prices these would cost £508 but are discounted here down to £449, a considerable saving of £59

What are the new features?

The PS4 has a single-chip x86 AMD "Jaguar" processor with 8 cores, and a Blu-ray/DVD optical drive.

It has an AMD Radeon Graphics Core Next engine GPU with 1152 shaders.

The console also has an impressive 8GB GDDR5 RAM, with 500GB of removable storage.

Sony provides the PS4 Dual Shock controller, which feature voice commands, Wi-Fi Internet connections, BluTooth, USB 3.0 ports, and HDMI ports.

What games are available for the new console?

There are over 150 games that have been announced for the PS4 - here is a list of some of the games that are exclusive to the PS4.

Diablo III
Final Fantasy XIV: A Realm Reborn
Infamous: Second Son
Killzone: Shadow Fall
The Order: 1886

Today, Sony revealed that PlayStation 4 will cost a staggering R$3,999 in Brazil when it launches this November (R$ is the symbol for the Brazilian Real, that country’s currency). Based on current exchange rates, that’s equivalent to $1,849.85 (or £1,355.32, or €1,146.65, or ¥180,894.39).

To put that cost into context, PlayStation 4 will launch in the US at $399.99, in the UK at £349, in mainland Europe at €399, and in Japan at ¥38,980. Indeed, in the United States specifically, PlayStation 4 is the cheapest PlayStation console yet when adjusted for inflation.

Retail games in Brazil will launch at R$179, which, equivalent to $82.80, doesn’t suffer from a similar cost spike.

PlayStation 3 launched in Brazil in 2010 at R$1,999, or $924.69, so a high price point isn't unprecedented. But PS4 seems to be bringing premium cost to a whole new level. Xbox One is launching in Brazil for $R2,199 – over a thousand US dollars – but still comes in far cheaper than PS4.


Friday, October 11, 2013

$500,000 dollar payout from Rockstar

Supposing you’re a Grand Theft Auto fan and you’ve not gotten onboard with GTA 5 and the Grand Theft Auto Online universe yet, Rockstar Games is pushing an initiative today that’ll have you thinking twice. Done specifically because of the collection of server errors that appeared at launch with this online version of the game, Rockstar is making with some cash deposits in online citizens banks. Made in installments of $250,000, all players of the game online will be given a total of $500,000 total – half a million bucks – for the trouble they likely went through when they logged on in the first place.
The in-game economy for Grand Theft Auto V’s Online environment is something Rockstar is also watching very closely. With this push for cash, users wont be getting a big drop of money all at once just to be careful. (Though the difference between $250k and $500k all at once wont be too big of a deal for some of the more fanatical players, of course.) And this cash wont be going to just anyone, mind you.
Players who played Grand Theft Auto Online at any point since launch and through October of 2013 will qualify for this in-game cash sum. Anyone who starts playing after October will be out of luck. Rockstar will be making an announcement when the cash is set to be distributed, and we’ll be sure to let you know here on SlashGear the moment they do, of course.
You’ll be seeing these cash sums appear in-game in GTA Online bank accounts. You will also need to download Update 1.04 to the game before any cash can be deposited. In this way, this cash also acts as a sort of incentive to get yourself up to the most modern software build so everyone can have a smooth ride from this point forward. This GTAV Title Update will be appearing soon, and is expected to fix remaining issues with vehicle loss as well.

Sunday, October 6, 2013

Watch Dogs can be completed almost entirely through stealth, won't force killing. Source.

The hacking skills of Watch Dogs' Aiden Pierce will come in handy for those players who don't believe in solving all problems by drawing a gun.

There are two common ways to handle missions: a shooting spree or a quiet, stealthy sneak-through. Senior director Dominic Guay told Polygon during a recent showing of the game that the latter option is more doable than one would think in most missions.

"About 95 percent of missions you can completely stealth through, or flee or chase without having to shoot," he said. "So it's really player choice-driven. There are a very few, very limited amount of missions that will force you to kill people."
During the demo, I got a chance to become familiar with one of Aiden's close companions — Jordi Chin, a "Fixer," a gun for hire who carries clean ups wealthy clients' mistakes for cold hard cash. In the demo, Jordi warns Aiden that someone is out to get him, and that he's just a finger point away from being handed over to the police.

Jordi, a rather dapper Asian man, is willing to help Aiden avoid this. Jordi says omeone Aiden has previously dealt with has been rounded up by the Chicago police, and is preparing to out Aiden in his interrogation.


The banter between the two men feels natural, and Aiden's stoic, steely nature is a perfect foil to Jordi's playful way of explaining things. This attention to detail in character personality made them feel more real, and the frustrated tone in Jordi's voice as he addresses Aiden before he leaves — "Do you realize how much I do for you?" — makes it clear that Aiden's hacking spree in Chicago is not without some camaraderie.

Aiden meets Jordi in a random apartment — in which Jordi has tied up and blindfolded the couple residing there. Why? To get the perfect sniper vantage point, of course. In a cluttered train yard opposite the apartment building where Jordi and Aiden are sitting, Jordi points out a group of men — one of which is running the operation that will ultimately bring Aiden into police custody. So Jordi's naturally solution is to find the boss and take out all the rest. Aiden heads down to the yard equipped with a silencer, while Jordi watches Aiden's back from his sniping spot.

While in the train yard, Aiden must help Jordi get a clear line of sight on each target. Aiden hacks into cranes and other objects to get them to move — moving a forklift out of the way, for example — so Jordi can take them out quickly and quietly. Aiden can also throw Lures to make the men move in any direction, bringing them into Jordi's line of fire. Or he can take them out himself, especially if they spot him — once they do, they'll call in reinforcements, making it more difficult for Aiden to clear the area.


Once the area is clear and Aiden find the boss, the fun begins: the inevitable hack. Aiden calls up a slew of information on the man writhing on the floor in front of him, crippled by a gunshot wound ito the thigh. Aiden taunts him — his name, his home address, all the information he knows and the cold cases he's attached to, rubbing all of it in his face.

This is how Aiden Pierce solves his problems: with the cold hard truth of knowledge.

The amount of personal information available on Watch Dogs' NPCs is astounding. Some of this will tie into the immediate missions, but more will blend into the overarching storyline of the game. For example, Aiden can use his sneaky cell phone hacking to preemptively shut down a crime about to happen, or determine a target who needs to be removed from the scene.

Taglines that appear below the names of people Aiden is checking out include everything from "suspected of human trafficking" to "frequently orders pizza" to "collects stamps." This is a healthy mix of the mundane and the sinister, allowing Ubisoft to paint a broader, more realistic picture of Chicago instead of focusing solely on the crime aspect. It's a subtle way to create a believable city filled with real people and show it's not just Aiden's playground.

In one case, these lines of information helped Aiden determine whether or not an area was safe to run through — a group of guards appeared in a gated area in which Aiden was searching for information. But these guards' had some less-than-exemplary descriptions attached to them, found through Aiden's hacking, so he decided to stick to the area's rooftops and avoid coming up against these strange guards altogether.

Players will also get a chance to fiddle with stealth and information tactics in the game's multiplayer mode, of which Guay said Ubisoft is not entirely done revealing. Guay said more multiplayer modes involving more players will be showed off as the game comes closer to its Nov. 19 launch.

Friday, October 4, 2013

PlayStation 4 to Outsell XboxOne (Source post,Pcmag)

This holiday season, gamers are more likely to unwrap a PlayStation 4 than an Xbox One, according to new predictions from IDC.
The research firm this week forecast that Sony's next-generation console will "edge out" Microsoft's Xbox One in sales over the holidays. The prediction was based on a variety of factors, most notably the PS4's lower price point.
The PS4 will hit store shelves in North America on Nov. 15 for $399, while Microsoft's Xbox One launches on Nov. 22 for $499. While it's $100 more expensive, Redmond's option comes bundled with the new Kinect.
IDC's predictions coincide with a recent Reuters/Ipsos poll, which found that more U.S. shoppers are eyeing the PlayStation 4 than the Xbox One. More than a quarter of the almost 1,300 people surveyed said they are likely to purchase Sony's upcoming PlayStation; only 15 percent chose the Xbox One.
Meanwhile, IDC also predicted that worldwide game console shipments will be up in 2013 for the first time since 2009. The firm predicted that the number of game console bundles shipped worldwide in 2013 will be "marginally higher" than the 2012 total of approximately 33 million bundles.
As for other trends, connected console channels like Xbox Live and the PlayStation Store are expected to drive more download revenue than PCs for the first time this year. Moreover, subscription revenue from connected consoles is on the rise this year, while subscription-based PC game revenue (from games like World of Warcraft) is declining.
"The number of online console gamers around the globe is on pace to exceed 165 million by 2017," IDC gaming research manager Lewis Ward said in a statement. The Chinese government's recent decision to lift the ban on consoles will also be good news for the gaming industry, leading to millions of additional hardware bundle sales, he said.

Grand Theft Auto V (#GTA5) Online Character Customization.......not really good!

Oct.1st marks the launch of GTA Online. While you'd think that'd mean a return to the excitement levels of when you first started your story mode adventure, it isn't as perfect as you might hope.

The first thing you can do before connecting to GTA Online is create a character. In many other games this is a fun process, but not in GTA Online. Instead of being able to select your skin color, face type, features, etc., you're given choices on your heritage. These values include your Mom's Mother, Mom's Father, Dad's Mother, Dad's Father, and how much you resemble each. Your choice of what your grandparents and parents look like (supposedly) translates to what your appearance is. It might sound cool but it really isn't. If these character looked anything in the realm of normal it'd be acceptable, but instead you choose between varying levels of meth addiction and disfigurement. You're given no option but to battle with arbitrary sliders until you find the least idiotic looking character possible.

The character creation should have one focus, and that's to let you create a character you'd like to be represented as in the virtual game world. Unfortunately, it doesn't succeed. After losing my created character twice due to server issues, each time I found myself making the best bad-looking person possible. To think that others might believe I actually look like that is sort of insulting.

As if the character modeling wasn't bad enough, choosing your starting stats is a similar mess. Selecting your stats directly is instead replaced with choices such as how many hours you sleep per day, how often you work out, and whether or not you sit on the couch a lot. It's unnecessarily cumbersome, and since each option ties to stat changes, all it means is you spending time figuring out which options affect which stats and adjusting accordingly. Isn't this sort of design methodology something that died several gaming generations ago?

The entire process of making a character in GTA Online goes against all the principles that make GTA V so great. What happened during development, and how it got through testing is beyond me. Thankfully, once you make your clown of a character you can enjoy the beautiful and outstanding world of Los Santos with others. Well, assuming you can connect, of course.

What people are saying about Rockstar's HORRIBLE Online Character Customization:

"Yeah... I wish it had Saints Row character creator. All the grandmas and grandpas to choose from suck ass. I think I am going to find a lot of characters that will look similar to mine"

"Yeah what is up with that? It's far from a deal breaker but seriously, why did they do it like that? It seems so stupid lol"

"I've been randoming characters and they all either look like Danny Glover or some smug hipster asshole, lol."

"I'm really disappointed in it. Like none of the choices feel like they actually make much of a difference. I don't know, maybe the females are just really limited."

"So do the grandparents/parents contribute to anything except how you look? It would be kind of cool if they appeared in-game but seems like a really strange way of just changing your appearance."

"Who cares about playing online. First I gotta make sure that my character doesn't look like a burn victim."

"Yes characters are being deleted over and over, Rockstar is fixing on that, they're only humen just give them time. Should be a patch tomorrow. On the side not yea your character looks fugly but it sure beats gta4 "creation" style. It's weird but it's different, but who gots time to look at urself when you're killing and robbing people!"

I randomise until my charecter doesn't look like michael jackson, this realy is shit, the person who came up with this concept should be shot in the foot"

"I was so goddamn excited for custom GTA characters. Pfft.

While it's certainly a new, interesting approach, if they were going to go this route they need far more options, and less fugly ones at that. We've been trying to make a foxy black woman for a half hour now. Every woman looks transgender (which is fine, just not what I'm going for), and double that for every non-white woman. I actually find it insulting on a number of levels. Worst ever in a game this century, no exaggeration."

"This is the stupidest/shittiest character creator made, I have seen in any game. Perhaps the worst ever in a video game....... 

"chipface-z  This is the stupidest character creator ever made.  I'd say R* should learn a lesson from Saints Row ".   I agree"

"This character creation is the worst than any other game I have ever played."

Saturday, September 14, 2013


Hello Gamers! about two and half weeks ago Naught Dog came out with a patch for the awesome game The Last Of Us,the patch included:Fixes for “It’s me” and “By any means” cinematics in the Cut-scene Viewer.Revive range has increased slightly (about 1 meter). It’s more difficult to crawl out of range when a teammate is reviving you now.Players can prevent opponents from finishing Executions/Interrogations so that the opponent does not receive Parts for the special Execution/Interrogation. The downed player will still lose their life, but this makes preventing Executions/Interrogations more helpful to your team, as you prevent the other team from gaining Parts.Matchmaking update: players should find opponents around their level of experience more often, and teams should be balanced more evenly (Which i'm glad they've changed that! Most of the time I was matched with low ranks against high Party ranked online players,which I've always lost,let's be serious,the ranks matter! they have all the load-out points,advantages and skill to beat lower ranks!)Item cache locations adjusted for balance on University, High School, Lakeside, and Downtown.Starting cameras adjusted so they show your player with greater frequency.Item cache disbursement tweaked so additional items are given out more fairly.(Another fair and optimal update,seeing that some modes,I would get to 3 lock boxed before I could craft anything besides a bandage,which I wouldn't need because you can find bandages in the level.)Also winning a Survivors match by a count of 4 rounds to 0 now means your team will get more bonus parts for winning the match by that margin. This applies for games with scores of 4-1, 4-2, etc. as well. Rewards are tiered by how dominant your team is. This system is in place for Interrogation mode as well.But among all the patches the most coolest patch is the new mode.

Interrogation is a 4 versus 4, two-part objective game mode where rival factions vie to find and open the other faction’s lockbox, stealing the supplies inside. Each team must first achieve five interrogations of players on the other team.  Players can get interrogations by shivving an enemy, or getting an enemy into the down state, then pressing triangle while next to them.  Once your team collects five interrogations the location of the enemy’s lockbox will be revealed. Your team must attempt to open the lockbox before the other team can collect five interrogations and open your lockbox first. Whichever team opens the opposing team’s lockbox first wins.
I've played Interrogation non stop til' 4:30 in the morning! I love this new mode! It's a very good way to also do your mission survival is more for tuning your skills,supply raid is an all out battle but interrogation mode I completed a lot of missions with this mode! with the new matchmaking fairness it balances the online gameplay and takes a lot of stress off skilled players against weaker players on your team.Weaker players effect your ability to win,in Interrogation I ran into people who would keep executing and killing the other players instead of Interrogating them! which is critical to unlocking the enemy teams lockbox,but can be bad If players mistakenly try to open the lockbox than you can set yourself up and get your whole team wiped out and Interrogated,now It'll be a battle against who opens the lockbox first,minutes before the online game ends the lockbox becomes easier to open with a speeding of time of opening it.But in conclusion the new mode is awesome! I love Naught Dog,since Crash Bandicoot ! and they keep making very rich dynamic games! Uncharted i'm sure will have a sequel ! Thanks for reading my blog,make sure you check out my FaceBook and Twitter,See you on the PlayStation Network!

Wednesday, September 4, 2013

XboxOne Vs PS4 (PlayStation 4)

Well with us being so close to the release date of November 15th of the North American release date of Sony's PlayStation 4,we can't help but to compare between Sony and Microsoft's next-gen consoles,well at lease I know I can't help,anyway way starting off with the comparisons will be starting with controllers.

1.PS4 Controller Vs XboxOne Controller
 Now as all have noticed I'm uses to Sony's Controller,but this will be an unbiased review

PS4's offering  the dual-shock 4 - a sturdier and weightier control than the one which came with the PS3. Testers found it took a while to get used to, but once they were accustomed to the action found it much more accurate. The touch-screen panel is responsive and works well, and while there is no trigger rumble you still get the sense of weight being shifted around. A light button on the back also reacts to on-screen action, flashing when players have been hit.
Meanwhile, the Xbox has taken away weight from its controller rather than adding to it. There are four vibrating pads behind the triggers and individual weapons feel very different within games.


The PlayStation 4 Hardware

AMD is producing a single APU chip that combines a CPU and GPU (among other things) and contains eight x86-64 cores. The GPU can push out 1.84 teraflops through 18 compute units in a unified array, meaning they can be used for graphics, simulation, or both. The big standout bit of hardware is 8GB of unified 256-bit GDDR5 system memory, a huge change from the PlayStation 3’s two disparate 256MB pools; it’s also worth noting that unified memory is faster than the dedicated memory setup found in PCs and the Xbox One. It’ll rock a user-upgradable 500GB HDD.

The Xbox One Hardware

Though it will also feature a custom eight-core x86-64 APU, the Xbox One will see 8GB of DDR3 RAM, putting its memory bandwidth at 68.3 GB/s instead of 176 GB/s. The GPU, based on AMD’s GCN architecture, will feature 12 compute units for 1.31 teraflops. It will also have a 500 GB HDD and, finally, a Blu-ray drive.

PlayStation 4’s Operating System

The XrossMediaBar of the PS3 will be replaced with the FreeBSD 9-based PlayStation Dynamic Menu. The home screen shows personalized content from friends, while user profiles display recent activity and trophies, and game pages highlight related content and compatible friends. The new OS makes multitasking possible, and will facilitate streaming games and sharing media. The onscreen keyboard is a popup with predictive text and sweeping analog control.

Xbox One’s Operating System

Microsoft’s approach to the Xbox One includes a hybrid of three operating systems. The console will run an Xbox OS and a version of Windows OS, with a third system working as a hypervisor. While Windows apps will not be directly compatible with Xbox One, they can be easily ported over thanks to the cut-back Windows version on the console. Xbox One will feature a redesigned Metro-style interface with tiles to display recommended and recent media, apps and games. The bundled Kinect 2.0 sensor allows for as many as six player profiles to be signed in at once. Multitasking is supported with the ability to snap apps alongside other activities, and the Kinect also supports voice commands for menu navigation and launching apps.

Sony’s Indie Initiative

Sony’s indie publishing platform provides low cost access to the platform for developers. Some highlights:

Developers must apply to use self-publishing and meet certain requirements
Developers set wholesale costs and release dates for games, although Sony doesn’t make public its royalty split with developers
Sony offers guaranteed royalties on games in exchange for limited platform exclusivity
“Incentive based program intended to support platform-defining content on PS3, PS4, and PS Vita systems”
Titles must go through Sony certification
(Find more information at

Sony’s Indie Game Lineup

Sony also has a big lineup of indie games, many of which will be console-exclusive, at least for a while. Here’s the roster as of this writing (note that these are not necessarily launch window games):

The Witness (Number None)
Transistor (Supergiant Games)
Don’t Starve (Klei)
Mercenary Kings (Tribute Games)
Octodad: Dadliest Catch (Young Horses)
Secret Ponchos (Switchblade Monkeys)
Contrast (Compulsion Games)
Outlast (Red Barrels)
Ray’s The Dead (Ragtag Studio)
Assault Android Cactus (Witch Beam)
Fez (Polytron Corporation)
Final Horizon (Eiconic Games)
Guns of Icarus Online (Muse Games)
Hotline Miami 2: Wrong Number (Dennaton Games and Devolver Digital)
N++ (Metanet)
Rogue Legacy (Cellar Door Games)
Samurai Gunn (Teknopants)
Starbound (Chucklefish)
Switch Galaxy Ultra (Atomicom)
The Binding of Isaac: Rebirth (Nicalis)
Tiny Brains (Spearhead Games)
Velocity 2X (FuturLab)
Volume (Mike Bithell)
Wasteland Kings (Vlambeer)

Microsoft’s Indie Initiative

Microsoft’s approach to indies on its next-generation console is a great deal younger than Sony’s, and there’s much less information available about it. However, many of the tenets are similar:

Developers must apply to use self-publishing and meet certain requirements; Microsoft states it’s looking for “professional indie developers” with “a proven track record of shipping games on console, PC, mobile, or tablet”
Microsoft intends for retail Xbox One consoles to work as software development kits for indie developers
Titles must receive Microsoft certification
No information yet available (as of this writing) on pricing, release dates, royalty splits and other aspects of the publishing process that developers would likely control
(Find more information at

Microsoft’s Indie Game Lineup

Microsoft’s list of games confirmed for the Xbox One is quite a bit smaller than Sony’s for Playstation 4 as of this writing, but expect it, and specifically indie titles, to grow as launch nears:

Below (Capybara Games)
D4 (Access Games)
Lococycle (Twisted Pixel)
Minecraft (Mojang)
Trials Fusion (Redlynx)

Launch Games

During the last few generations, we’ve moved beyond the strictures of console launch day releases and have adopted the more forgiving “launch window.” Within a few months of release, both consoles will have potentially great games to play. Here’s a look at the exclusives.

Sony’s Launch Exclusives

The big one for Sony is going to be Killzone: Shadow Fall. Guerilla Games takes us back to the world of Helghan 30 years after the events of Killzone 3 in the midst of a Vektan-Helghast war. Shooting occurs.

Next is DriveClub, a toned-down perspective on road racing from the MotorStorm folks at Evolution Studios. A free version will be available to PlayStation Plus subscribers that features a limited selection of cars and tracks.

Lastly, there’s Knack. Designed by Mark Cerny, it’s a game in which you get to accumulate objects onto the protagonist character’s robot body to modify his abilities.

Playstation 4 Launch Day Titles

Assassin’s Creed IV: Black Flag (Ubisoft)
Battlefield 4 (Crytek)
Blacklight: Retribution (Zombie Studios)
Call of Duty: Ghosts (Infinity Ward)
DC Universe Online (Sony Online Entertainment)
DriveClub (Evolution Studios)
FIFA 14 (EA Sports)
Just Dance 2014 (Ubisoft)
Killzone: Shadowfall (Guerrilla Games)
LEGO Marvel Superheroes (TT Games)
Madden NFL 25 (EA Sports)
Minecraft (4J Studios)
NBA 2K14 (Visual Concepts)
NBA Live 14 (EA Sports)
Need for Speed: Rivals (Criterion)
Skylanders Swap Force (Vicarious Visions)
Warframe (Digital Extremes)
War Thunder (Gaijin Entertainment)
Watch_Dogs (Ubisoft)

Microsoft’s Launch Exclusives

First and foremost is Forza Motorsport 5, the game that gave us the deliciously nonsensical buzzword “drivatar.” It’s basically a learning system that will be able to copy the driving tendencies of playres, allowing you to race against AI based on real players, and for your drivatar to race while you’re logged out and earn you credits.

Then there’s Ryse: Son of Rome. Made by Crytek, players take on the role of Roman general Marius Titus in ancient Rome brutally quick-time-eventing people to death.

There’s also Dead Rising 3 from Capcom. So far, it looks like somber zombie-killing, but it still features insane weapons crafting.

Lastly comes Killer Instinct, a reboot of the old fighting game franchise from Double Helix Games, the same studio that gave us Silent Hill: Homecoming. Ultra Combos return with the addition of Street Fighter-esque Special Attacks.

Xbox One Launch Day Titles

Assassin’s Creed IV: Black Flag (Ubisoft)
Battlefield 4 (Crytek)
Crimson Dragon (Grounding Inc.)
Call of Duty: Ghosts (Infinity Ward)
Dead Rising 3 (Capcom)
FIFA 14 (EA Sports)
Forza Motorsport 5 (Turn 10)
Just Dance 2014 (Ubisoft)
Killer Instinct (Double Helix)
LEGO Marvel Superheroes (TT Games)
Madden NFL 25 (EA Sports)
NBA 2K14 (Visual Concepts)
NBA Live 14 (EA Sports)
Need for Speed: Rivals (Criterion)
Peggle 2 (PopCap)
Powerstar Golf (Zoe Mode)
Ryse: Son of Rome (Crytek)
Skylanders Swap Force (Vicarious Visions)
Watch_Dogs (Ubisoft)
Zoo Tycoon (Frontier Developments)
Zumba Fitness: World Party (Zoe Mode)

Thursday, August 29, 2013

Pick up YOUR PS Vita TODAY!

For the BEST handheld Console EVER under $300 now is PRICELESS!
$199 + Tax
Just bought One Yesterday ! Buy yours! PS Vita will work hand in hand with the NEW PlayStation 4 via Remote Play! Get one!

Features and Specs:

The new PS Vita 3G/Wi-Fi System, powered by AT&T's Mobile Broadband Network, will change the way you game with real-time scores, game ranking news feeds and cross-game text messaging with Party. Game at the speed of your mobile life style.Use the front and rear cameras on your PS Vita System create amazing augmented reality experiences in your games by transporting your world or yourself into the game.With PS Vita System's motion sensor technology actively engage with the game like never before as you touch, tilt, and steer your PS Vita System. Discover the endless ways to manipulate your environment, engage with your characters, and utilize in game tools.The multi touch display offers new ways to complete challenges and actions alike, all on a stunning 5" OLED screen.The rear multi touch pad gives you greater hand control while freeing up the brilliance of the front OLED screen.Locate, connect and play with friends via GPS* and social networking apps like near.
With cross platform play you can start playing a game on your PS3™ console, save your progress, and continue your game on the PS Vita System. You can also join in multiplayer games on your PS Vita System and play against players on their PS4/PS3™ consoles.Discover a fully immersive first person shooter experience with dual analog sticks.See your games more brilliantly than ever before with the 5''
OLED screen which displays approximately 16 million colors.


Wednesday, August 28, 2013

PlayStation Gamers! Mark Your Calenders! Sony's PlayStation 4 Debut.

Tuesday in Germany Sony announced it's newest console debut,The day is set on November 15th! In the GamesCom presentation which I've streamed online here,That they've sold over one million pre-orders for the $399 PlayStation 4 bundle,So if you're Into sales like I am,you know that this is very good for Sony profits! now there was some expectation dates for Microsoft's XboxOne but they haven't came to an official release date,my guess maybe mid November.As noted Sony's PlayStation 4 will be launched November 15th and November 29th in Europe,the conference also mention many new features on the new console such as Twitch (source: Twitch ) were PS4 owners will be able to broadcast their gameplay directly to there Twitch Channels by pressing the new 'Share' button on the DUALSHOCK 4 wireless controller.They also have a feature for owners who do not use this function of "sharing" but like to speculate gamers broadcast  there video's on Twitch ,So say i want to just view on how to beat a specific level,or a certain Boss,or maybe I'm confused on what to do in Infamous Second son,you will be able to see specific game play in that video.Also mentioned a new PS3 Grand Theft Auto VI,500 GB. Custom designed headset,and a 75% discount off any RockStar title game when first purchasing Grand Theft Auto VI,they also focused more on PS Vita ! Which was good since I waited in line on the Ps Vita retail release ! PlayStation 4 will work hand in hand with Ps Vita,mentioned NEW Games for the Vita such as Borderlands 2,Kill Zone:Mercenary,Final Fantasy X:HD,Dead Nation,Dust 514,Angry Birds Star Wars,The Walking Dead.Batman Arkham Origins Blackgate and a lot of other indie publish games.The presentation also showed some Killzone Shawdow Fall multiplayer footage,the game looks great! the graphics engine renders shades and texture so realistic! The function of the multiplaying works very well,building your own war zone,browse and play custom war zones.Also featured Assasssin's Creed Black Flag IV,which can be played on Ps Vita via Wifi,as mentioned most games will be playable with Ps Vita via Remote Play,Ceo and co-founder also showed some new footage of Watch Dogs,and showed some exclusives for PS3 and PS4 owners,60 mins of additional gameplay,new skin for character and hacking boost. Minecraft is also coming to PlayStation,which people LOVE! Also showed War Thunder which is another free-to-play release ! Noted that if you want to buy a upcoming title that is on both PS3 and PS4 consoles,if you buy Watch Dogs on PS3 you will have a discount price on PS4 for Watch Dog,same with Call of Duty Ghost,Assassin's Creed Black Flag IV and KillZone Shadow Fall.So in conclusion it's a very exciting time to be a gamer,Correction-A Sony PlayStation gamer ! I've been a consumer and owner of Sony PlayStation products and consoles since i was 5,PlayStation 1,2,3,Psp,Pspgo,PsVita and now I'm thrilled and excited about Sony's PlayStation 4 ! I also appreciate how Sony focuses on Games,unlike Microsoft's XboxOne "flashy features" PlayStation sticks to why consumers buy a console in the first place,for games! Sony supports indie developers which shows a passion for gaming ! and PlayStation will and always deliver the best innovative creative games and consoles! Well this was my review on the PlayStation Gamescom presentation,Hope you enjoyed !   

Tuesday, August 27, 2013


Ubisoft just annouced in there blog about Aveline returning into the new Assassins's Creed IV Black Flag for the PlayStation 3 and PlayStation 4 Consoles,If you don't know who Aveline is-you've probably haven't played Assassin's Creed Liberation for the PSP/PSVITA system.Liberation is set in New Orleans 1765 - 1777,Right in the Indian and French War 18th century,She's also the 1st female in the Assassin's Creed franchise,Ubisoft has mentioned that her role in Assassin's Creed Black Flag IV will continue,and you'll know more about Aveline and her place in the Game,So it would be good to purchase Assassin's Creed Liberation,I am,being I am a Assassin's Creed fan! I want to learn her story from the beginning,Assassin's Creed Black Flag IV.Besides this notice the game looks great the graphics are stunning and i can't wait to play this title soon!

Thursday, August 22, 2013

The Last of Us and 15 Game Like The Last of Us

So I bought The Last of us about a week ago,played the story on 'Hard and I've never like a zombie apocalypse game more than this one! The Last of Us has a rich story along with an immersive  gameplay that had me in awe,The graphics was truly brilliant,Vibrant and textured.The player takes control of Joel (voiced and motion captured by Troy Baker), who is trekking across a post-apocalyptic United States in 2033, in order to escort the young Ellie (voiced and motion captured by Ashley Johnson) to a resistance group, the Fireflies, who believe Ellie may be the key to curing an infection that has ravaged the world. The player defends the characters against zombie-like creatures infected by a mutated strain of the Cordyceps fungus, as well as hostile humans such as bandits and cannibals, employing the use of firearms and stealth aided by capabilities such as a visual representation of sound in order to listen for locations of enemies. The player can also craft weapons or medical items by combining items scavenged in the world.Throughout their journey, Joel and Ellie use multiple ranged and melee weapons to help them defeat their enemies and continue through the levels. These include long weapons like a bolt action rifle, shotgun, bow, flamethrower, and assault rifle, as well as short-barreled guns like the pistol, revolver, scoped revolver-like handgun called the "El Diablo", and a sawed-off one handed shotgun called the "Shorty". There are also many different degradable melee weapons that can be scavenged from the environment like metal pipes, planks, baseball bats, machetes, and hatchets. Items like empty bottles and bricks can be picked up and thrown to distract or stun enemies, as well as be used as simple melee weapons.
Along with regular weapon and equipment slotting, the game also features a crafting system. By going into the backpack, the player can use recipes introduced throughout the game to forge useful supplies like Molotov cocktails from once useless consumables such as liquor, discarded towels, and broken razor blades.To force the player to make tough decisions based upon their current circumstance, all of the items created require some of the same consumables that can be used for another producible item. For example, the Molotov cocktail and health-kit items both require alcohol and rags to produce. Another aspect of the crafting system is that it happens in real-time, meaning that the game does not pause while crafting, forcing the player to choose their crafting time effectively in order to avoid being taken advantage of by enemies while busy.The player is also able to collect toolboxes and parts, in the form of gears, to help upgrade their arms at an array of workbenches set throughout the game. Things like the number of weapon holsters, fire rate, clip capacity, reduced recoil, and range can be increased.Training manuals can be collected to increase the effectiveness of crafted items as well. For instance, the durability of crafted shivs can be increased, as can the radius of a Molotov explosion. Joel's physical abilities are upgradable too. The player can do things like improve his health-bar size or increase his crafting speed by collecting pills and medicinal plants throughout the game.
The game also features periods of no fighting, where the player can explore the environment and engage in non-combat oriented actions. These sections often involve conversation between the characters, either automatic or optional via prompt, where they discuss their current situation, surrounding environment, make jokes, and so on.Along with that, there are a multitude of collectibles that can be scavenged from the environment and stored/viewed in the backpack. Objects like notes, posters, maps, can be collected to provide the player extra knowledge on their current environment and its former or current inhabitants. Firefly pendants, with the inscribed names of their former owners, and a series of comics titled "Savage Starlight" can be found as well.The player must also solve simple platforming dilemmas that the characters come across while traversing the levels. These involve boosting each other up, using floatable planks to get Ellie (who cannot swim) across bodies of water, and finding ladders or dumpsters to climb upon to reach higher areas.
The game features an AI system called "Balance of Power".This new system allows enemies to react realistically to any combat situation they are placed in by taking cover if they see the player, calling for help if they need it and even taking advantage of the player's weaknesses, such as when Joel runs out of ammunition, is distracted, or when he is being attacked by other enemies.

Now the Multiplayer i wasn't to fond of,simply because of the basic 2 Game Modes.Clans can be linked to your Facebook account, allowing your survivors to represent your friends list and profile pictures.  At the end of attacking events, you may be asked to choose between 3 friends to "live". The friend that you don't choose will die. This is purely cosmetic and does not change the gameplay or effects of events or days. While in lobbies or parties, you might see messages of your friends doing activities in the game, such as reinforcing barricades or tending the gardens. These messages reflect how your clan is doing, so if people in your clan are hungry, the messages will inform you.In Supply Raid, each team starts out with 20 respawns, and the goal of the match is to eliminate the opposing. Red loot boxes are scattered throughout the map, usually out in the open and dangerous to approach without teammates. These contain materials needed to craft items. Health kits are also scattered throughout the map. Teamwork is essential; being a lone wolf is not recommended.In Survivor, each player has one life per round without any respawns. The first team to win 4 rounds or have the most wins after 7 rounds wins the match. Teamwork and survival is more important because of the lack of respawning per round. There are more red loot boxes than in Supply Raid mode, and are usually located behind cover. Materials from red loot boxes and items crafted are not carried over each round, but armor and purchased weapons do. If you have more ammo for your basic weapons than you started out with, they will also be conserved through each round.

You can choose which team you can be-Fireflies or Survivors.
 I chose Survivors simply because that's what you are in the
Story of the Game,Fireflies are the 'bad guys' who have all
the military equipment & supplies.
15 Games Like The Last of Us
Zombie Apocalypse 


ZombiU places a nice little twist in the zombie apocalypse genre in the way your character dies. If you are killed by a zombie, you will permanently die. You will have to continue as another random character/survivor. In order to retrieve your previous inventory, you will have to kill your previous character who has turned into a zombie. The main characters in ZombiU are The Player, The Prepper, Dr. Knight, Sandra and King Boris. ZombiU is set in London, England in the year 2012 after an apocalyptic prophecy came true and a zombie outbreak envelopes the renowned city.

To finish it, you have to survive the outbreak. It's best played in a single player mode but there's an option for a multiplayer setting if you want to go head to head with other players. The graphics have a long way to go before it can even be compared with those of The Last of Us but overall, ZombiU is fun and enjoyable. After playing it, you will never look at a cricket bat the same way before.

A bit of trivia: ZombiU was formerly referred to as Killer Freaks from Outer Space. Honestly, I have no idea why they had to change it because that sounded awesome.

The Walking Dead

You could say that part of the reason why this game was such a success was because of the immense popularity of the comic book series from which it was loosely based and the television series on AMC. Those notwithstanding, The Walking Dead game series were nothing short of great. Consisting of five episodes, they came out between the first and last quarter of 2012. The five episodes were A New Day, Starved for Help, Long Road Ahead, Around Every Corner, and No Time Left. An additional episode called 400 Days was released in July of 2013. This is definitely a must-have for fans of anything related to The Walking Dead.

Developed and published by Telltale Games, The Walking Dead centers on the adventures of Lee Everett (a convicted murderer who used to be a college professor) and Clementine (a young girl who Everett rescued and had to take care of). The two main characters were caught in the middle of a zombie outbreak in the state of Georgia. Other characters include Kenny, Katjaa, Lilly, Chuck, Ben, Omid and Christa. The sixth (additional) epsiode 400 Days introduced five new characters. They are Vince, Russell, Shel, Wyatt and Bonnie.

Dead Rising

When it was released way back in 2006, Dead Rising gave a new face to the open world survival horror genre. Some gamers describe it as over-the-top and yes, Dead Rising is in many ways over-the-top but it's over-the-top in a good way. The main character in the game is an unfortunate photojournalist named Frank West who gets trapped in a shopping center with hundreds of blood-thirsty zombies. West must rescue survivors and constantly defend himself from attacks as he tries to uncover what caused the outbreak.

One of the best features of Dead Rising is that West can use anything he gets hold on as a weapon. If he can pick it up, he can use it to smash an ugly zombie's face. A list of weapons from the game compiled by Strategy Wiki runs to 115. These include barbell, baseball bat, fire extinguisher, frying pan, hanger, paint can, shampoo, stuffed bear, television, etc. In short, everything is a weapon. That's what makes Dead Rising really unique. And Frank West is charismatic as hell, too. Another good feature of Dead Rising is that it has seven alternative endings.

List of other same-like games:

4. BioShock Infinite
5. Jak and Daxter: The Precursor Legacy
6. Metal Gear Solid 3: Snake Eater
7. Lone Survivor
8. Earthbound
9. Lost In Shadow
10. State of Decay
11. Uncharted 2: Among Thieves
12. Dead Space 2
13. Fallout 3
14. Resident Evil 4

15. Left 4 Dead