Oculus Rift’s $2 billion purchase by Facebook made it clear that the social networking giant was betting big on virtual reality, or VR. This technology immerses the user in a digital world through a headset that tracks a user’s head movements. Also in March, Sony, the maker of the PlayStation 4, announced Project Morpheus, a VR headset that the company hopes will unlock new possibilities for gamers to interact with virtual environments.
While both headsets are currently not yet available for consumers (although the Oculus Rift may be ordered as a developer kit for $350), there have been some interesting attempts to showcase the possibilities these two hold for gaming and simulation enthusiasts. Here are three of the most promising projects we found.
Bird simulator
Designed by students at the Zurich University of the Arts, Birdly is a virtual reality simulation that gives players the ability to take to the skies in the form of a red kite, a bird of prey. Using the Oculus Rift headset and a pneumatic plank, the players may “flap” their wings to gain altitude and move their heads to get a bird’s eye view of the landscapes below.
To make the virtual flight even more realistic, a fan is placed in front of the player to provide the feel of air streams, and flying over different locations releases various scents.
Hack and slash
Revealed at the Game Developers Conference in March, Project Morpheus emphasizes the player’s immersion in games by using accessories that enable enhanced interactivity, such as the PlayStation Move controller.
“We’ve discovered that the more you integrate the analogy of your body in the game,” said Andrew Kelly, a Public Relations Manager for Sony, “the better it feels, and the easier it is for your brain to get used to the virtual world.”
One demo of Project Morpheus, The Castle, allows players to to grab a sword with the Move controller, which responds naturally to swinging, rotating, and stabbing motions.
Check out our news and reviews of video games, consoles, and tech toys.
Running in place
Whereas virtual-reality headsets allow you to escape the square dimensions of a screen, Virtuix Omni's omnidirectional treadmill liberates you from the couch. The Virtuix Omni is a recessed, octagon shaped platform that allows players to run, walk, and navigate around digital environments, all while staying in place.
Used in conjunction with the Oculus Rift, the treadmill uses a combination of a harness and special shoes to prevent players from running into walls. The company is expected to begin shipping the accessory in September for $499, or about $150 more than the Oculus Rift development kit.
—Karim Lahlou
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Tuesday, May 6, 2014
New Sony PlayStation AR
After all the delays and the speculations of what's happening with the PS4 exclusive title DriveClub, new details have been teased by developer Evolution for Sony's racing game.
"We're still working hard and we know you want news about DriveClub. Expect a release date , details + new videos in the weeks to come," said the developers in the official DriveClub Twitter, as quoted by NowGamer.
So far this is the newest batch of news to come about DriveClub, and it is a good bit of news for those who have been waiting for the game for long. Previously, Evolution has also assured fans that the possibility of microtransactions, a model that has started to appear for next-gen games, will not be part of the DriveClub game.
CVG previously reported the tweet from Paul Rustchynsky, design director for the game, who had responded that DriveClub will be "absolutely" free from microtransactions.
With promises of the game being "worth the wait," hopefully DriveClub will deliver to the promise, as it is one of the most anticipated games coming out for the PS4.
Augmented reality with Sony
So far, any news related to augmented reality is always linked back to either Oculus Rift or Sony's own Project Morpheus.
But it seems that there is more up Sony's sleeve in the augmented reality department than the VR headset, but it seems that the additional technology may make an appearance on the PS4 someday.
GameSpot reports that two videos have been spotted on the PlayStation Japanese web site, which shows off AR lighting technology combined with the PS4 camera.
A recognizable aspect in the video , aside from the reappearance of rubber duck demos is Hatsune Miku, where it seems like she's making a shadow on the onscreen floor. It's interesting how the interaction between the characters and the actual person in the living room is happening. Even more interesting would be the implications of these new technologies for the PS4.
As far as augmented reality is concerned, Sony has only made Project Morpheus the official tech that's coming for the PS4, but if this teaser is anything to go by, augmented reality technology and interactive games like these may make the games selection more interesting in the future.
Monday, April 28, 2014
Ouya boss responds to Towerfall PS4 sales success.
Ouya CEO Julie Uhrman has responded to former Ouya exclusive Towerfall’s comparatively enormous success on PlayStation 4, calling it validation of the microconsole’s approach.
towerfall_ascension
“21% of Towerfall’s total revenue comes from Ouya, which is pretty impressive when you consider the legacy and size of the Steam and Playstation communities,” Uhrman said in a statement, putting a logical positive spin on the news.
“Plus, OUYA helped put Towerfall and Matt on the map. His story signals that Ouya works: we are finding the next great developers and making them household names, while rewarding their great games with real money in their pocket.”
Towerfall came to PC and PS4 in an updated form called Towerfall: Ascension. It has gone on to earn $500,000 in sales, the majority of which were derived from the PS4 release.
Ouya is a crowdfunded Android-based microconsole that differentiates by insisting that all games offer a free-to-play mode or demo. It has had mixed success and now seems to be evolving; the free-to-play thing is on the way out, and it’s coming to other hardware.
towerfall_ascension
“21% of Towerfall’s total revenue comes from Ouya, which is pretty impressive when you consider the legacy and size of the Steam and Playstation communities,” Uhrman said in a statement, putting a logical positive spin on the news.
“Plus, OUYA helped put Towerfall and Matt on the map. His story signals that Ouya works: we are finding the next great developers and making them household names, while rewarding their great games with real money in their pocket.”
Towerfall came to PC and PS4 in an updated form called Towerfall: Ascension. It has gone on to earn $500,000 in sales, the majority of which were derived from the PS4 release.
Ouya is a crowdfunded Android-based microconsole that differentiates by insisting that all games offer a free-to-play mode or demo. It has had mixed success and now seems to be evolving; the free-to-play thing is on the way out, and it’s coming to other hardware.
How the PS4 might crush the Xbox One once and for all!
In terms of which next-generation video game console gamers think is better, the “console war” we hear about so often is somewhat trivial. In terms of sales, however, the competition between Sony’s PlayStation 4 and Microsoft’s Xbox One shows us where the money is flowing and where it might continue to flow as time moves on. And right now, more than five months into this console generation, the competition isn’t even close.
Sony announced in mid-April that PS4 console sales to end users had topped 7 million units. The company also said more than 20.5 million copies of PlayStation 4 games had been sold at the time. Meanwhile, Microsoft’s last announcement stated that Xbox One shipments to distribution partners had surpassed 5 million units. It is unclear how many of those consoles have been purchased by end users.
Both video game consoles are incredibly successful right now, but there’s clearly no question that the PS4 has taken a big early lead in this generation. And according to noted video game industry analyst Michael Patcher of Wedbush Securities, that lead could turn into a full-blown trouncing if Sony makes one move in particular.
“If there is a $349 PS4 on the market, Microsoft has a real problem,” Patcher told GamingBolt while discussing the various directions the industry might head next year. If Sony does cut the current PS4′s price or offer a cheaper $349 model — which Patcher thinks will be the case sometime in 2015 — the Xbox One will be crushed unless Microsoft offers a cheaper version of its new console that does not include a bundled Kinect.
“[Microsoft is] gonna have to do something, and they’ll have to do it really quickly,” Patcher said. “I think that in 2015, you might see a $349 PS4, and an uncoupled Xbox One, and if you see both of those for $349, the consumer wins, and they will both sell very well. Microsoft is not looking to lose this cycle.”
Sony announced in mid-April that PS4 console sales to end users had topped 7 million units. The company also said more than 20.5 million copies of PlayStation 4 games had been sold at the time. Meanwhile, Microsoft’s last announcement stated that Xbox One shipments to distribution partners had surpassed 5 million units. It is unclear how many of those consoles have been purchased by end users.
Both video game consoles are incredibly successful right now, but there’s clearly no question that the PS4 has taken a big early lead in this generation. And according to noted video game industry analyst Michael Patcher of Wedbush Securities, that lead could turn into a full-blown trouncing if Sony makes one move in particular.
“If there is a $349 PS4 on the market, Microsoft has a real problem,” Patcher told GamingBolt while discussing the various directions the industry might head next year. If Sony does cut the current PS4′s price or offer a cheaper $349 model — which Patcher thinks will be the case sometime in 2015 — the Xbox One will be crushed unless Microsoft offers a cheaper version of its new console that does not include a bundled Kinect.
“[Microsoft is] gonna have to do something, and they’ll have to do it really quickly,” Patcher said. “I think that in 2015, you might see a $349 PS4, and an uncoupled Xbox One, and if you see both of those for $349, the consumer wins, and they will both sell very well. Microsoft is not looking to lose this cycle.”
TowerFall sold better on PS4 than PC, Ouya version trails behind
Indie hit TowerFall has sold better on PlayStation 4 than on PC or Ouya, the latter of which accounted for about 7,000 sales, reports Eurogamer.
TowerFall is a multiplayer-focused archery game originally released on Ouya last June. It is often cited as being among the Android microconsole's best games. Despite that accolade, it has only sold roughly 5,000 additional units since developer Matt Thorson announced sales figures last July.
In March, the game was released with additional content as TowerFall: Ascension on the PS4 and PC. In total, the three versions have grossed $500,000 in sales, Thorson told Eurogamer, with the PS4 version being the strongest seller of the three.
Despite there being a much smaller install base--the PS4 has sold 7 million units worldwide as of earlier this month, compared with at least tens of millions of computers capable of running TowerFall--Thorson doesn't seem surprised with the way things have gone. "I think it's just a console game, ya know?" he said.
"People have controllers--it's not confusing to get the controllers like it is for PC--and people have it in their living rooms already. I think a lot of people still sit down with their friends when they play their consoles, whereas they don't do that on PC. Even if it's a single-player game."
Thorson also points to Sony's strong promotion of the game as playing a role in its performance on the console. He has previously talked about how proactive the company was in trying to bring TowerFall to the platform.
As for Ouya, Thorson said, "Being the best game on Ouya isn't a huge deal, but it is nice. It still sells on there." Considering the $15 price of the game, Thorson's estimate of 7,000 sales on Ouya would suggest it accounted for just over $100,000 of the game's gross sales.
For more on TowerFall, check out GameSpot's positive review of Ascension.
Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
TowerFall is a multiplayer-focused archery game originally released on Ouya last June. It is often cited as being among the Android microconsole's best games. Despite that accolade, it has only sold roughly 5,000 additional units since developer Matt Thorson announced sales figures last July.
In March, the game was released with additional content as TowerFall: Ascension on the PS4 and PC. In total, the three versions have grossed $500,000 in sales, Thorson told Eurogamer, with the PS4 version being the strongest seller of the three.
Despite there being a much smaller install base--the PS4 has sold 7 million units worldwide as of earlier this month, compared with at least tens of millions of computers capable of running TowerFall--Thorson doesn't seem surprised with the way things have gone. "I think it's just a console game, ya know?" he said.
"People have controllers--it's not confusing to get the controllers like it is for PC--and people have it in their living rooms already. I think a lot of people still sit down with their friends when they play their consoles, whereas they don't do that on PC. Even if it's a single-player game."
Thorson also points to Sony's strong promotion of the game as playing a role in its performance on the console. He has previously talked about how proactive the company was in trying to bring TowerFall to the platform.
As for Ouya, Thorson said, "Being the best game on Ouya isn't a huge deal, but it is nice. It still sells on there." Considering the $15 price of the game, Thorson's estimate of 7,000 sales on Ouya would suggest it accounted for just over $100,000 of the game's gross sales.
For more on TowerFall, check out GameSpot's positive review of Ascension.
Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Wednesday, November 27, 2013
Sony PlayStation 4 News and Updates.Xbox One VS PlayStation 4! NEXT-GEN WARS.
Hello once again everyone sorry I know you guys are like "Were you been!?" truth is i've been really busy everyone,This holiday season has been real busy for everyone really,But enough on that,I'm back! And with some good information on the Next-Gen of gaming entertainment.Ok unless you're living under a rock!
The PlayStation 4 debut was on November 15th,12 days ago PlayStation made good headlines with there launch party in New York,Mr. Joey Chiu was the first in line to get his hands on the new PS4! Watched the whole launch party and thought how well PlayStation 4 is Marketing the new console,Now Ps4 came out in the US selling more than 1 MILLION units in ONLY NORTH AMERICA ,PlayStation 4 will be selling new units internationally up until February 22nd 2014 in JAPAN !
Now as we also all know Microsoft just debut there console on November 22nd and also sold more than 1 MILLION units BUT the BIG difference is SONY PlayStation 4 is not done launching there console as i mention until February 22nd,which means PlayStation 4 WILL out sell the Xbox One is just logic *not being biased at all,although this blog is about Sony PlayStation* anyway! So going over the specs again with the two console-
1.Size Comparison
Also a more technical way of understanding these two differences,here is a post by Kotaku :PS4: The PlayStation 4 is a nice size, and almost feels an inch or so smaller than it "should" be. Not a bad thing! It's equally comfortable sitting flat or standing on end, and I've found that I don't need a stand to put it on its end. The parallelogram shape is more pronounced than I was expecting. The tiny power and eject buttons were a lot for me to get my head around; before I bought my PS4, I joked with Stephen about his article showing readers how to find the power button. After I got mine, I'm no longer joking. It took me a couple of days to remember, "Bottom means eject, top means power." (There's probably a dirty joke in there somewhere, but I'm not quite finding it.)
Xbox One: The Xbox One is a big-ass chunk of black plastic. I actually quite enjoy its retro VCR design. There's something cool about being brashly uncool, I guess. But the console is also quite large, and has completely overtaken a shelf in my entertainment center. I understand that Microsoft wants their console to be, along with my cable box, the only entertainment unit I need. But that just isn't the case, so the Xbox One's size winds up feeling a little bit inconsiderate. I really like the console's disc tray, and think that of the two consoles, it has by far the most intuitive and easy to use disc-eject button. (How strange that something so small could still feel worth noting!) However, I don't like the touch-sensitive power button, as it's much too easy to accidentally turn it on while I'm moving the console.
Kotaku's Pick:PS4
The Xbox One is just not as good-looking a box, though it almost makes up for its homeliness with confidence. If the Xbox One were about 30% smaller, this'd be more of a toss-up.
2.MEDIA
Xbox One: The Xbox One's middle name might as well be "media integration." It would sign checks and wedding registries Xbox "Media Integration" One. It's designed to be more than just a gaming console. Sure, it lets you watch Netflix and Amazon Video and the like, but it can also take in your cable box's A/V signal and let you switch straight to your TV without pressing your TV's "input" button. If you watch a lot of TV, the ability to immediately call up your favorite channels is quite nice, and the Xbox One's OneGuide tool is a smart idea that keeps all of your favorite shows—be they downloaded, streaming or on live TV—in one place. All that's missing is an on-board DVR, which will hopefully come in the future. The Xbox One also has DLNA media server compatibility, letting you stream media directly to the console. All of that is wrapped up in nifty multitasking functionality that makes it possible to flip between a game, a Netflix movie and a TV show without losing game progress. It's far from perfect: It's difficult to tell what apps are currently running, you can't adjust the volume while running two apps at once, and the Xbox has a worrying tendency to unceremoniously close games without warning. But hopefully that stuff will be fixed in future software updates.
PS4: The PS4 handles non-game media about the same as the PS3 did. You can open up apps like Netflix and the like, but there's no broader concept underpinning it all. The console also can't multitask all that well—if you open up Netflix, you'll have to close the game you're playing, and vice versa. It's nice to be able to access the menus and adjust settings without closing your game, but that's as far as the PS4 goes. (Update: Nicely, it turns out you can in fact suspend Netflix playback to play a game then go back without losing progress in either. Good show, Sony.) The PS4 is also notably missing DLNA compatibility, though Sony has said they're looking into adding it post-launch.
Kotaku's Pick:Xbox One
Xbox One. Microsoft has clearly gone whole-hog on the idea that the Xbox One will be more than a gaming platform, and their dedication shows. They haven't nailed the execution yet—the multitasking has some significant deficiencies and Kinect isn't quite reliable enough to replace a controller or remote—but they're pushing forward, full-steam ahead. Xbox One will likely double down on media stuff in the years to come, particularly if Microsoft inks deals with cable providers to turn the Xbox One into a subsidized, double-duty cable box. The PS4 seems unambitious by comparison, but then, Sony has their own set of priorities.
3.CONTROLLER
PS4: The PS4 has an excellent controller. The ergonomic aspects of the DualShock 4 are designed to accomplish two things: Pitch your hands slightly forward and keep them in place. The textured underside of the grip lets my back three fingers grab hold in a pleasing way. The hooked triggers catch my index fingers and give them purchase. The cups on the thumbsticks give my thumbs somewhere to rest. I was genuinely startled by how great the controller felt the first time I used one.
The speaker and headphone jack are also nice; very cool of Sony to make it so easy to pipe game audio out through the controller to any set of headphones. Some have complained about the placement of the Options button, but I actually don't mind it and have quickly adjusted. The touchpad, however, doesn't seem to respond quite like I expect a touchpad to and it's awkwardly placed. I'm reserving judgment until some game or other makes real, substantive use of it. The light-bar is the only big WTF from me; it reflects in my TV annoyingly and doubtless lowers the controller's already-short battery life. I'm surprised there isn't a built-in option to at least dim the light-bar, since I'd rather not put electrical tape on my new controller (and that wouldn't help the battery life anyway). Hopefully that will come at some point in the near future.
Xbox One: The Xbox One controller stays close to the design of the Xbox 360 controller, which is good, because the Xbox 360 controller is a darn good controller. I find myself questioning some of the changes Microsoft has made—I don't immediately love the new triggers, which feel mushy, or the longer thumbsticks, which make my thumbs feel like they're on stilts. The shoulder buttons are also weirder than I'd initially thought, and I'm not really a fan. I've played more first-person shooters since when I wrote my review, and haven't yet warmed to the sticks or triggers—my thumb has so much farther to travel with each movement that it makes my aim feel looser. The triggers, too, don't provide much by way of resistance, which makes it tricky for me to tell when my on-screen character is actually going to fire.
So, still not loving the Xbox controller, though I've seen plenty of other people saying they prefer the softer triggers. The removal of the exterior battery pack makes switching the batteries more difficult, but the controller itself has outstanding battery life—my primary controller is still on its first two batteries with no end in sight. Controller trigger-rumble is cool, but hasn't been used in enough games to tell me whether it'll be the way of the future or just another gimmick. Still, none of those niggles take away from what is fundamentally a well-designed controller.
Kotaku's Pick:PS4
The Xbox One controller is a very good controller. But Sony has gotten so much right with the DualShock 4—the feel, the shape, the triggers, the headphone output and speaker, even the as-yet-untested touchpad—that it's easy to forgive what they've gotten wrong (the light bar and battery life). I recently found myself looking up ways to hack my PC to let me play my Steam games with the PS4 controller instead of the Xbox 360 controller I normally use. That kinda says it all.
4.CAMERA
PS4: The PS4 doesn't come bundled with a camera, but it can use one: A shiny little number that reminds me of a package of black-licorice Starburst. I was surprised at the PlayStation Camera's small form factor, and at how easily it mounted on the top of my TV screen. It immediately recognized me and told me it would sign me in by my face. And then... I basically forgot I had it. It forgot about me, too, and I'll probably have to spend more time training it to recognize me. With significantly limited more limited voice controls and almost no meaningful game integration, the PlayStation camera currently feels inessential.
Xbox One: Much has been made of the Xbox One's Kinect 2.0 camera. And much should be made of it; it's a substantial living-room presence, an interesting piece of technology and an integral part of the overall Xbox One experience. It may not work all the time—or, as it sometimes feels, most of the time—but when it does work, the new Kinect can make the task of cycling through the Xbox One's menus much easier. There's nothing quite like sitting down with a sandwich and a beer and, while getting myself situated, talking my Xbox into setting up the movie I want to watch. That said, there's also nothing quite like fruitlessly saying "Xbox pause. Xbox pause. Xbox. Xbox pause" over and over in a "bad dog" voice while everyone else in the room looks on in mild mortification.
Kotaku's Pick:Xbox One
I'm less convinced than ever that our bright technological future will involve people around the world all yelling at their TVs in a tone of voice normally reserved for misbehaving pets, but the Xbox One's camera still feels much more confidently designed than the PS4's. It's mostly software—Microsoft has really doubled down on their camera, and the short-term result is that Kinect feels more relevant to their console. The long term result could well be that we're all looking back chuckling about how Microsoft thought voice control was going to change the world. Or perhaps we'll be shaking our heads that we ever doubted it could work. We'll see.
5.GAMEZ
PS4: The PS4 hasn't gotten very much credit for its launch lineup of exclusive games. Which to a point is fair: Knack is charming enough but feels retrograde. Evan didn't like the sci-fi shooter Killzone Shadow Fall though it's slowly growing on me, despite the fact the writing is beyond terrible and the enemy AI is at times startlingly thick. (Maybe they just can't see me that well through those gas masks they wear?) P
But the PS4 has a few more weapons than those in its arsenal: Third-party games and smaller, downloadable exclusives. I'm impressed by how downloadable games like Contrast, Flower, Trine 2, Super Motherload, Sound Shapes and the show-stealing Resogun serve as more than just caulk between the PS4's larger on-disc games—they're all great experiences in their own right. And third-party games like Assassin's Creed IV, Battlefield 4 and Call of Duty: Ghosts all look better on PS4 than their Xbox One counterparts, some—ACIV and Ghosts in particular—considerably so. Put that all together and the PS4's lack of a killer big-budget game is significantly softened.
Xbox One: The Xbox One is in a near-opposite situation from the PS4. The big-budget exclusives are all good: Dead Rising 3 is a fun, massive game that I'll be playing for months to come. Ryse: Son of Rome is awfully simple, but is a lot more fun than its detractors give it credit for. And Forza Motorsport 5 is a gorgeous-looking car-lover's game. But the smaller downloadable games fail to fill in the holes in the same way as the PS4's downloadables do. LocoCycle and Crimson Dragon are ho-hum at best. Killer Instinct is fun, but as Evan put it, feels "half-strength even when you buy everything." There aren't any pure, simple pleasures like Resogun, no lovely rehashes like Flower, no oddities like Sound Shapes. And aside from the coming release of Peggle 2, there won't be many more for a while.
*Side NOTE! Ok Kotaku says Ryse:Son of Rome is awesome!? No! The game has the looks but game play is the worse next gen title out there here is a in deph look at that game.WATCH VIDEO BEFORE YOU BUY RYSE:SON OF ROME
* Continuing the Xbox One Comapirson d=) *
Meanwhile third-party games like Assassin's Creed IV and Call of Duty: Ghosts all look and play fine on Xbox One, but the fact remains that some of them look slightly jaggier and lower-res than their PS4 counterparts.
Kotaku's Pick:DRAW
Draw. Xbox One has more high-quality big-budget games, but the PS4 has the graphically superior version of almost every multiplatform game and Sony's console has a superior collection of downloadable games and interesting indies. Between them, the two consoles have everything a gamer could want: First-person shooters, racing games, open-world games, old-school character action games, twin-stick shooters, art games, and so on. The good news is that whichever console you get, you'll have some worthwhile stuff to play on it.
-------------------------------------------------------------------------
So i'm going to stop the comparison here,because you can't really compare the console until the developers figure out how to work the damn machines to there fullest potential.here the link to the full review by Kotaku PS4 Vs Xbox One! Click HERE
you guys remeber when the Xbox 360 and PS3 first came out and now how shitty there games looked!? Don't remember let's refresh our minds with this video
XBOX 360 GRAPHICS LEAP
PlayStation 3 GRAPHICS LEAP
But if you're like me,born in the 90's,You know we were raised on PlayStation,and Nintendo also Sega,which is pretty cool that Playstation was originally an add on to the Nintendo.
Anways! Thanks for checking out my blog and reading this great information,I'll see you guys next time!
Saturday, October 19, 2013
PlayStation 4 New Source(Mirror & IGN) PS4 $1,800 in Brazil.
We are counting down the days until the PlayStation 4 is released in the UK.
The PS4 is one of the most hotly-anticipated new consoles of the year - the PlayStation 3 came out seven years ago in 2006.
But when is it available? What will you be able to play when it comes out? What's different about it?
Fear not, we can answer all of your PS4-related questions.
When can I buy the PS4?
Pre-order sales for the PS4 are open now - although lots of retailers have closed pre-orders due to fears of running out of consoles before Christmas.
The UK release date for the PlayStation 4 is November 29, and it will go on sale at midnight at stores across the country.
Seth Barton of technology website Expert Reviews said: "If you've got a PS4 pre-order you will definitely get one for Christmas, but if you haven't then that boat has sailed and you haven't got a hope of getting one.
"It's quite possible the console will sell out before Christmas and you won't be able to get it."
How much will it cost?
It will cost £349 - £80 cheaper than the Xbox One from Microsoft.
Some retailers raised the pre-order price by £50, which was criticised by fans and retail authorities alike.
Are there any bundles available?
You can buy a copy of either Killzone: Shadow Fall with the basic console pack (which includes a single controller). Amazon are selling both of these packs for £389 - a saving of £10.
Alternatively, you can buy a bigger bundle which includes the console with two controllers, PS4 Camera and a copy of Killzone: Shadow Fall.
At Amazon's own prices these would cost £508 but are discounted here down to £449, a considerable saving of £59
What are the new features?
The PS4 has a single-chip x86 AMD "Jaguar" processor with 8 cores, and a Blu-ray/DVD optical drive.
It has an AMD Radeon Graphics Core Next engine GPU with 1152 shaders.
The console also has an impressive 8GB GDDR5 RAM, with 500GB of removable storage.
Sony provides the PS4 Dual Shock controller, which feature voice commands, Wi-Fi Internet connections, BluTooth, USB 3.0 ports, and HDMI ports.
What games are available for the new console?
There are over 150 games that have been announced for the PS4 - here is a list of some of the games that are exclusive to the PS4.
Diablo III
DriveClub
Final Fantasy XIV: A Realm Reborn
Infamous: Second Son
Killzone: Shadow Fall
The Order: 1886
Contrast
CounterSpy
DayZ
Today, Sony revealed that PlayStation 4 will cost a staggering R$3,999 in Brazil when it launches this November (R$ is the symbol for the Brazilian Real, that country’s currency). Based on current exchange rates, that’s equivalent to $1,849.85 (or £1,355.32, or €1,146.65, or ¥180,894.39).
To put that cost into context, PlayStation 4 will launch in the US at $399.99, in the UK at £349, in mainland Europe at €399, and in Japan at ¥38,980. Indeed, in the United States specifically, PlayStation 4 is the cheapest PlayStation console yet when adjusted for inflation.
Retail games in Brazil will launch at R$179, which, equivalent to $82.80, doesn’t suffer from a similar cost spike.
PlayStation 3 launched in Brazil in 2010 at R$1,999, or $924.69, so a high price point isn't unprecedented. But PS4 seems to be bringing premium cost to a whole new level. Xbox One is launching in Brazil for $R2,199 – over a thousand US dollars – but still comes in far cheaper than PS4.
Souce:http://www.ign.com
The PS4 is one of the most hotly-anticipated new consoles of the year - the PlayStation 3 came out seven years ago in 2006.
But when is it available? What will you be able to play when it comes out? What's different about it?
Fear not, we can answer all of your PS4-related questions.
When can I buy the PS4?
Pre-order sales for the PS4 are open now - although lots of retailers have closed pre-orders due to fears of running out of consoles before Christmas.
The UK release date for the PlayStation 4 is November 29, and it will go on sale at midnight at stores across the country.
Seth Barton of technology website Expert Reviews said: "If you've got a PS4 pre-order you will definitely get one for Christmas, but if you haven't then that boat has sailed and you haven't got a hope of getting one.
"It's quite possible the console will sell out before Christmas and you won't be able to get it."
How much will it cost?
It will cost £349 - £80 cheaper than the Xbox One from Microsoft.
Some retailers raised the pre-order price by £50, which was criticised by fans and retail authorities alike.
Are there any bundles available?
You can buy a copy of either Killzone: Shadow Fall with the basic console pack (which includes a single controller). Amazon are selling both of these packs for £389 - a saving of £10.
Alternatively, you can buy a bigger bundle which includes the console with two controllers, PS4 Camera and a copy of Killzone: Shadow Fall.
At Amazon's own prices these would cost £508 but are discounted here down to £449, a considerable saving of £59
What are the new features?
The PS4 has a single-chip x86 AMD "Jaguar" processor with 8 cores, and a Blu-ray/DVD optical drive.
It has an AMD Radeon Graphics Core Next engine GPU with 1152 shaders.
The console also has an impressive 8GB GDDR5 RAM, with 500GB of removable storage.
Sony provides the PS4 Dual Shock controller, which feature voice commands, Wi-Fi Internet connections, BluTooth, USB 3.0 ports, and HDMI ports.
What games are available for the new console?
There are over 150 games that have been announced for the PS4 - here is a list of some of the games that are exclusive to the PS4.
Diablo III
DriveClub
Final Fantasy XIV: A Realm Reborn
Infamous: Second Son
Killzone: Shadow Fall
The Order: 1886
Contrast
CounterSpy
DayZ
Today, Sony revealed that PlayStation 4 will cost a staggering R$3,999 in Brazil when it launches this November (R$ is the symbol for the Brazilian Real, that country’s currency). Based on current exchange rates, that’s equivalent to $1,849.85 (or £1,355.32, or €1,146.65, or ¥180,894.39).
To put that cost into context, PlayStation 4 will launch in the US at $399.99, in the UK at £349, in mainland Europe at €399, and in Japan at ¥38,980. Indeed, in the United States specifically, PlayStation 4 is the cheapest PlayStation console yet when adjusted for inflation.
Retail games in Brazil will launch at R$179, which, equivalent to $82.80, doesn’t suffer from a similar cost spike.
PlayStation 3 launched in Brazil in 2010 at R$1,999, or $924.69, so a high price point isn't unprecedented. But PS4 seems to be bringing premium cost to a whole new level. Xbox One is launching in Brazil for $R2,199 – over a thousand US dollars – but still comes in far cheaper than PS4.
Souce:http://www.ign.com
Friday, October 11, 2013
$500,000 dollar payout from Rockstar
Supposing you’re a Grand Theft Auto fan and you’ve not gotten onboard with GTA 5 and the Grand Theft Auto Online universe yet, Rockstar Games is pushing an initiative today that’ll have you thinking twice. Done specifically because of the collection of server errors that appeared at launch with this online version of the game, Rockstar is making with some cash deposits in online citizens banks. Made in installments of $250,000, all players of the game online will be given a total of $500,000 total – half a million bucks – for the trouble they likely went through when they logged on in the first place.

The in-game economy for Grand Theft Auto V’s Online environment is something Rockstar is also watching very closely. With this push for cash, users wont be getting a big drop of money all at once just to be careful. (Though the difference between $250k and $500k all at once wont be too big of a deal for some of the more fanatical players, of course.) And this cash wont be going to just anyone, mind you.
Players who played Grand Theft Auto Online at any point since launch and through October of 2013 will qualify for this in-game cash sum. Anyone who starts playing after October will be out of luck. Rockstar will be making an announcement when the cash is set to be distributed, and we’ll be sure to let you know here on SlashGear the moment they do, of course.
You’ll be seeing these cash sums appear in-game in GTA Online bank accounts. You will also need to download Update 1.04 to the game before any cash can be deposited. In this way, this cash also acts as a sort of incentive to get yourself up to the most modern software build so everyone can have a smooth ride from this point forward. This GTAV Title Update will be appearing soon, and is expected to fix remaining issues with vehicle loss as well.
Sunday, October 6, 2013
Watch Dogs can be completed almost entirely through stealth, won't force killing. Source.
The hacking skills of Watch Dogs' Aiden Pierce will come in handy for those players who don't believe in solving all problems by drawing a gun.
There are two common ways to handle missions: a shooting spree or a quiet, stealthy sneak-through. Senior director Dominic Guay told Polygon during a recent showing of the game that the latter option is more doable than one would think in most missions.
"About 95 percent of missions you can completely stealth through, or flee or chase without having to shoot," he said. "So it's really player choice-driven. There are a very few, very limited amount of missions that will force you to kill people."
During the demo, I got a chance to become familiar with one of Aiden's close companions — Jordi Chin, a "Fixer," a gun for hire who carries clean ups wealthy clients' mistakes for cold hard cash. In the demo, Jordi warns Aiden that someone is out to get him, and that he's just a finger point away from being handed over to the police.
Jordi, a rather dapper Asian man, is willing to help Aiden avoid this. Jordi says omeone Aiden has previously dealt with has been rounded up by the Chicago police, and is preparing to out Aiden in his interrogation.
"ABOUT 95 PERCENT OF MISSIONS YOU CAN COMPLETELY STEALTH THROUGH."
The banter between the two men feels natural, and Aiden's stoic, steely nature is a perfect foil to Jordi's playful way of explaining things. This attention to detail in character personality made them feel more real, and the frustrated tone in Jordi's voice as he addresses Aiden before he leaves — "Do you realize how much I do for you?" — makes it clear that Aiden's hacking spree in Chicago is not without some camaraderie.
Aiden meets Jordi in a random apartment — in which Jordi has tied up and blindfolded the couple residing there. Why? To get the perfect sniper vantage point, of course. In a cluttered train yard opposite the apartment building where Jordi and Aiden are sitting, Jordi points out a group of men — one of which is running the operation that will ultimately bring Aiden into police custody. So Jordi's naturally solution is to find the boss and take out all the rest. Aiden heads down to the yard equipped with a silencer, while Jordi watches Aiden's back from his sniping spot.
While in the train yard, Aiden must help Jordi get a clear line of sight on each target. Aiden hacks into cranes and other objects to get them to move — moving a forklift out of the way, for example — so Jordi can take them out quickly and quietly. Aiden can also throw Lures to make the men move in any direction, bringing them into Jordi's line of fire. Or he can take them out himself, especially if they spot him — once they do, they'll call in reinforcements, making it more difficult for Aiden to clear the area.
THIS IS HOW AIDEN PIERCE SOLVES HIS PROBLEMS.
Once the area is clear and Aiden find the boss, the fun begins: the inevitable hack. Aiden calls up a slew of information on the man writhing on the floor in front of him, crippled by a gunshot wound ito the thigh. Aiden taunts him — his name, his home address, all the information he knows and the cold cases he's attached to, rubbing all of it in his face.
This is how Aiden Pierce solves his problems: with the cold hard truth of knowledge.
The amount of personal information available on Watch Dogs' NPCs is astounding. Some of this will tie into the immediate missions, but more will blend into the overarching storyline of the game. For example, Aiden can use his sneaky cell phone hacking to preemptively shut down a crime about to happen, or determine a target who needs to be removed from the scene.
Taglines that appear below the names of people Aiden is checking out include everything from "suspected of human trafficking" to "frequently orders pizza" to "collects stamps." This is a healthy mix of the mundane and the sinister, allowing Ubisoft to paint a broader, more realistic picture of Chicago instead of focusing solely on the crime aspect. It's a subtle way to create a believable city filled with real people and show it's not just Aiden's playground.
In one case, these lines of information helped Aiden determine whether or not an area was safe to run through — a group of guards appeared in a gated area in which Aiden was searching for information. But these guards' had some less-than-exemplary descriptions attached to them, found through Aiden's hacking, so he decided to stick to the area's rooftops and avoid coming up against these strange guards altogether.
Players will also get a chance to fiddle with stealth and information tactics in the game's multiplayer mode, of which Guay said Ubisoft is not entirely done revealing. Guay said more multiplayer modes involving more players will be showed off as the game comes closer to its Nov. 19 launch.
Source:Polygon
There are two common ways to handle missions: a shooting spree or a quiet, stealthy sneak-through. Senior director Dominic Guay told Polygon during a recent showing of the game that the latter option is more doable than one would think in most missions.
"About 95 percent of missions you can completely stealth through, or flee or chase without having to shoot," he said. "So it's really player choice-driven. There are a very few, very limited amount of missions that will force you to kill people."
During the demo, I got a chance to become familiar with one of Aiden's close companions — Jordi Chin, a "Fixer," a gun for hire who carries clean ups wealthy clients' mistakes for cold hard cash. In the demo, Jordi warns Aiden that someone is out to get him, and that he's just a finger point away from being handed over to the police.
Jordi, a rather dapper Asian man, is willing to help Aiden avoid this. Jordi says omeone Aiden has previously dealt with has been rounded up by the Chicago police, and is preparing to out Aiden in his interrogation.
"ABOUT 95 PERCENT OF MISSIONS YOU CAN COMPLETELY STEALTH THROUGH."
The banter between the two men feels natural, and Aiden's stoic, steely nature is a perfect foil to Jordi's playful way of explaining things. This attention to detail in character personality made them feel more real, and the frustrated tone in Jordi's voice as he addresses Aiden before he leaves — "Do you realize how much I do for you?" — makes it clear that Aiden's hacking spree in Chicago is not without some camaraderie.
Aiden meets Jordi in a random apartment — in which Jordi has tied up and blindfolded the couple residing there. Why? To get the perfect sniper vantage point, of course. In a cluttered train yard opposite the apartment building where Jordi and Aiden are sitting, Jordi points out a group of men — one of which is running the operation that will ultimately bring Aiden into police custody. So Jordi's naturally solution is to find the boss and take out all the rest. Aiden heads down to the yard equipped with a silencer, while Jordi watches Aiden's back from his sniping spot.
While in the train yard, Aiden must help Jordi get a clear line of sight on each target. Aiden hacks into cranes and other objects to get them to move — moving a forklift out of the way, for example — so Jordi can take them out quickly and quietly. Aiden can also throw Lures to make the men move in any direction, bringing them into Jordi's line of fire. Or he can take them out himself, especially if they spot him — once they do, they'll call in reinforcements, making it more difficult for Aiden to clear the area.
THIS IS HOW AIDEN PIERCE SOLVES HIS PROBLEMS.
Once the area is clear and Aiden find the boss, the fun begins: the inevitable hack. Aiden calls up a slew of information on the man writhing on the floor in front of him, crippled by a gunshot wound ito the thigh. Aiden taunts him — his name, his home address, all the information he knows and the cold cases he's attached to, rubbing all of it in his face.
This is how Aiden Pierce solves his problems: with the cold hard truth of knowledge.
The amount of personal information available on Watch Dogs' NPCs is astounding. Some of this will tie into the immediate missions, but more will blend into the overarching storyline of the game. For example, Aiden can use his sneaky cell phone hacking to preemptively shut down a crime about to happen, or determine a target who needs to be removed from the scene.
Taglines that appear below the names of people Aiden is checking out include everything from "suspected of human trafficking" to "frequently orders pizza" to "collects stamps." This is a healthy mix of the mundane and the sinister, allowing Ubisoft to paint a broader, more realistic picture of Chicago instead of focusing solely on the crime aspect. It's a subtle way to create a believable city filled with real people and show it's not just Aiden's playground.
In one case, these lines of information helped Aiden determine whether or not an area was safe to run through — a group of guards appeared in a gated area in which Aiden was searching for information. But these guards' had some less-than-exemplary descriptions attached to them, found through Aiden's hacking, so he decided to stick to the area's rooftops and avoid coming up against these strange guards altogether.
Players will also get a chance to fiddle with stealth and information tactics in the game's multiplayer mode, of which Guay said Ubisoft is not entirely done revealing. Guay said more multiplayer modes involving more players will be showed off as the game comes closer to its Nov. 19 launch.
Source:Polygon
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