Beyond: Two Souls
The games of director David Cage and his company Quantic Dream have always been inspired and full of promise, but titles like Heavy Rain and Indigo Prophecy have also been known for failing to pay off on that potential. It’s games have been held back by plot holes, strange twists, or actors lost in translation, and gamers have been waiting for Quantic Dream to finally reach the heights they know its capable of--and Beyond: Two Souls looks like it could finally pull that off.
Beyond has big-name actress Ellen Page playing Jodie Holmes, a young woman with a powerful, ghostly friend. The troubled young girl is on the run from the government, and the unseen force called Idan defends her from the armed attackers using deadly force. An intriguing story that begs the question of what happens after you die, Beyond may truly bridge the gap between film storytelling and gaming, something Cage has been striving to accomplish for years.
Gears of War: Judgment
Gears of War: Judgment is an upcoming third-person shooter that Epic Games and People Can Fly are co-developing as the fourth title within the Gears of War series, a follow-up that Microsoft Studios intends to publish for the Xbox 360 in the United States on 19 March 2013, with subsequent regions following later that month.
On 4 June 2012, Microsoft officially announced the development of Gears of War: Judgment at the company's press conference during the Electronic Entertainment Expo 2012, before releasing a debut trailer and demonstrating the upcoming multiplayer features. Prior to Microsoft's announcement, video game journalists had already determined that the chronology of events in Gears of War: Judgment would pre-date that of the other releases in the franchise, and that the prequel would feature Damon Baird and Augustus Cole as protagonists
.Gears of War: Judgment will have two new multiplayer modes, OverRun and Free-for-All, including maps as Gondola, Island and Library. It will also include a brand new game mode "Extraction", where, this game mode was leaked and has been confirmed by Epic Games.
DMC: DEVIL MAY CRY
Players take on the role of Dante as he uses his powers and weaponry to find against enemies and navigate the treacherous Limbo. Like previous games in the series, Dante can perform combos by attacking with his sword, Rebellion, and shooting with his twin pistols, Ebony and Ivory. New to the series are modifiers to Dante's moveset, known as Angel Mode and Devil Mode, activated by holding down one of the trigger buttons. When in Angel mode, Dante's sword attacks change to the Osiris, a speedy scythe type weapon, whilst Devil mode uses the slower but more powerful Arbiter. These modes also alter Dante's mobility. Using Angel mode allows Dante to pull himself towards enemies and various points in each level, whilst Devil mode lets Dante pull enemies and objects towards him. Dante is also able to dash across large gaps in Angel mode. All of these moves can be used in conjunction with each other to perform massive combos, which are ranked on their style. When enough power has been gathered, Dante can activate Devil Trigger mode, which slows down time around him, allowing him to perform more stylish attacks. Like previous games, Dante can collect various types of souls which can be used to recover help, purchase items and upgrade Dante's moveset.
Forget all the frivolous, foot-in-mouth controversy--the bottom line is that this could be the most engrossing Lara Croft adventure ever. Given how much Uncharted owes to the early Tomb Raider games, it's only fair that Crystal Dynamics takes a little inspiration back; this game looks like it'll match Naughty Dog's hit franchise in terms of scope, intensity, and character relatability.
Instead of incurring wounds that magically heal, Lara will need to patch herself up on the fly. Falls that you'd normally brush off will now make you cringe as Lara lands with a bone-crunching thud. And Lara's trademark dual pistols may end up taking a backseat to the stealthy, gratifying kills that only a bow and arrow can provide. Lara isn't yet a trained tiger killer in this game: We'll be getting to witness her transformation from fledgling archaeologist to hardened survivor. When you're marooned on an island crawling with hostile goons, it's do or die--and the high stakes are sure to make the gameplay that much more enthralling.
The Sim City series has had an air of rundown Detroit lately. Its best days seemed far behind it, and though recent releases have been somewhat successful, most fans would agree that the franchise’s greatest heights were reached nearly 20 years ago. Despite this lengthy period of stagnation, a renaissance may be in the offing. The quaintly named SimCity looks to advance the city-building genre a few decades forward with its ingenious new GlassBox engine, which visibly simulates elements of the gameplay that were previously executed behind the scenes and beneath the network of reticulated splines.
What's most exciting, though, are the online and social elements. Sure, some scoff at the online-only nature of the sequel (boo, hiss, DRM or whatever), but its pros thus far appear to be outweighing its cons. SimCity is becoming a persistent SimContinent, where friends can build their own neighboring metropolii. Yes, please.
Dead Space 3
One of the strongest new franchises of the last five years, Dead Space is known as much for its shifting identity as its terrifying jump-scares from seemingly dead bodies. Dead Space 2 upped the action quotient from the original and gave the formerly silent protagonist Isaac Clarke more character. But that’s nothing compared to the updates coming to Dead Space 3.
Instead of taking place in derelict spacecrafts, Dead Space 3 moves Clarke’s search for the alien structures known as Markers to the frozen surface of the planet Tau Volantis. Clarke will once again be hunting down hideously reanimated corpses known as Necromorphs--only now he’s got new movement options and weapon upgrade abilities to help out. The biggest change of all is the addition of a co-op partner (John Carver) that accompanies Isaac throughout the entire campaign. But don’t worry; traditionalists can still play the entire game solo without any AI support, and the story changes accordingly.
This ain't no Grand Theft Auto or Crackdown situation: Instead of playing as a hardened criminal or a beefy supercop, you'll be roaming near-future city streets as the suspicious tech-genius Aiden Pearce. Rather than cause commotion with guns and vehicles--which we're so over until the release of GTA V--you'll be using Aiden's mastery over the technological domain to wreak havoc. Already we've seen some tantalizing uses for his techno-wizardry, from sneakily changing stop lights to info-bombing every cell-phone in a one-block radius. It's the kind of novel game concept that makes us utter a Keanu Reeves "Woah."
Watch Dogs also has something going for it that few big-budget games even attempt: a sense of the mysterious. Aiden's motives are insanely difficult to suss out, and it seems he might be as skilled at brawling as he is hacking. Also, is he tailing assassination targets, or is he the one being followed? We're not quite sure--but we’ll know soon enough.